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  1. #111
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alleo View Post
    Do you kill everything? Are you the tank or the DD/healer? My runs go a bit faster when I am not the tank because the NPC tank can take more damage. I am not at the vault yet with them but anything under 50, especially when I want everything will take quite the time. I am not sure if 15 minutes is possible then.
    I've used them as all three roles. Most of the time I do kill everything. There are some exceptions, like Dzemael Darkhold where there's stuff that requires you to go quite out of your way to get to them. In cases like that, you get more exp/hr if you just skip them.

    Also, as a tank, you can turn your tank stance off if you're really struggling. The dps can honestly tank better than you.
    (0)

  2. #112
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    They could really do with them using AoE spells, sometimes, at least.
    I get that they don't want to make them overshadow real players but
    it wouldn't hurt to give them a little more tweaking.

    My favourite thing about Trust are the fact they know all mechs, so if you're anxious and stuff, just follow the leader
    and they always get it right. Plus, they won't leave PT if you happen to mess up or scream at you lol.

    Excellent addition to the game, hope to see them expand to earlier levels too.
    (4)

  3. #113
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alleo View Post
    2-3 times longer? Of course if you have a great player group you might be able to finish these dungeons (with good gear) in maybe 15 minutes but three times longer would be 45 minutes. Honestly most of my runs are around 30 minutes with them and for most random groups thats probably only like 10 minutes longer. (And as a DD I have zero wait time)
    Yeah I agree, I’ve never had a trust run take longer than 30 minutes unless I’m afking between pulls.
    (2)

  4. #114
    Player
    Anne-'s Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    68
    Character
    Anne Jandelaine
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Hell yes I am. The trust system is one of the best things from this expansion in my opinion.

    I'm currently unto getting every class to 80, focusing on my PLD and MNK at the moment, both around lvl 63/64. I can't wait to have them at lvl 71 and jump into trusts again. Yes, runs take longer, but zero waiting time, no stress with random people and getting the gear every time... the pros simply outweigh the cons for me.
    (5)

  5. #115
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    I've been putting off leveling them, but want to in the event they're available for future story dungeons. It's another thing on my bucket list that's probably never going to get checked off.
    (0)

  6. #116
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Anne- View Post
    Hell yes I am. The trust system is one of the best things from this expansion in my opinion.

    I'm currently unto getting every class to 80, focusing on my PLD and MNK at the moment, both around lvl 63/64. I can't wait to have them at lvl 71 and jump into trusts again. Yes, runs take longer, but zero waiting time, no stress with random people and getting the gear every time... the pros simply outweigh the cons for me.
    Not to mention you don't have to fight people for the Minions.

    Can confirm that Minions still drop with Trust Dungeons on the FInal Boss chest as I already got 2 of them being the Black Shiba Inu dog from the lvl 71 Dungeon and the Armadillo one from the lvl 77 dungeon.

    Quote Originally Posted by SerLuke View Post
    Yeah I agree, I’ve never had a trust run take longer than 30 minutes unless I’m afking between pulls.
    I think these people are over exaggerting the amount of time Trust Dungeons takes to complete. The Average time I have taken is usually between 25 to 35 minutes depending on the time I been lazy with 30 minutes being the average which is a normal time a player group normally spend if they only do one group pull at a time.

    I think they have just become too use to Mass pulls and clicking the only 2 or 3 AoE skills for Speedruns which normally averge between 15 to 20 minutes for me (depending on how long the Boss fights takes and length it takes for mobs to die which greatly depends on the gear and what skills are used).

    I don't even think some of these people can even do a 10 minute player group run unless they are unsync leveled in the dungeons or always playing with super optimal geared endgame player parties that materia their gear to the most optimal stats.
    (3)
    Last edited by EdwinLi; 09-02-2019 at 04:06 AM.

  7. #117
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by MomomiMomi View Post
    I've used them as all three roles. Most of the time I do kill everything. There are some exceptions, like Dzemael Darkhold where there's stuff that requires you to go quite out of your way to get to them. In cases like that, you get more exp/hr if you just skip them.

    Also, as a tank, you can turn your tank stance off if you're really struggling. The dps can honestly tank better than you.
    I am not sure if its a sign of great coding if you need to not be the tank as a tank to survive. IMO just fix the healer AI and a lot of headaches would be gone.

    Still you must be quite good at it because I finally finished the Aurum Vale runs and I cant see how that will ever be cleared by me in less than 19-20 minutes. I cant tank more than two packs at a time and my tank died when I pulled half of the first room. Then the wait for each of the morbol "children" to spawn because they give much more exp that way and then later if you let the tank pull big it can go quite wrong because they are all over attacking different NPCs because the tank is too slow.

    I just prefer trusts. They might be slower but had me less annoyed at the same time. And I would say 97% of the times that I died was because I made a mistake..only the first boss at Holminster as a tank was a problem because the healer first did not heal me. But turning him a bit and moving near them solved that.
    (0)
    Last edited by Alleo; 09-02-2019 at 06:38 AM.

  8. #118
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alleo View Post
    I am not sure if its a sign of great coding if you need to not be the tank as a tank to survive. IMO just fix the healer AI and a lot of headaches would be gone.
    Trusts are definitely better designed. They actually put effort into them. Meanwhile, squadrons were made OP simply so that they wouldn't have to put a ton of effort into designing them. I just wish trusts were better designed and just as good as the squadrons. Either increase their damage, make them AoE, or both.
    (0)
    Last edited by MomomiMomi; 09-02-2019 at 07:50 AM.

  9. #119
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Trusts are definitely better designed. They actually put effort into them. Meanwhile, squadrons were made OP simply so that they wouldn't have to put a ton of effort into designing them. I just wish trusts were better designed and just as good as the squadrons. Either increase their damage, make them AoE, or both.
    I don't think just straight up increasing damage nor adding AoE skills only when they are fighting large mobs may make them interesting.

    I am more in line with them developing the Trust system into a more RPG aspect for the system such as a Skill tree to choose how players want to develop each Trust individual similar other FF games that have NPC party members. Maybe even allow Trust to Unlock their own Solo LB so they no longer use the Player's LB bar.

    Trust is a Solo experience but not meant to replace Player parties nor Player party speedruns of 15 minutes or less. It is meant to give a more Solo RPG/Story Instance experience to the MSQ Dungeons thus the development of Trust may be more interesting if they developed the experience to be a bit more unique from Player group experiences. Yes, giving the abiltiy to improve each Trust individual in the players own way will still increase the speed the Trust complete dungeons due to being stronger and introducing Solo LB to Trust companions but it is not going to be too major to a point they become a alternative to 15 minute speedruns certain players seem to be obsessed with making Trust parties into. Average I expect the improvements may only make things run a bit faster between the 20 to 30 minute mark considering averge right now for players is a 25 to 35 minute mark.
    (0)

  10. #120
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Trusts are way too boring for me to do more than maybe once or twice a week, if that. I'm exceedingly grateful to the team for providing us with a stress free way to test out classes we might not be entirely familiar with and very much feel Trusts are a net positive for the game. I just can't handle how long the dungeons take though. If I wanted to fall asleep doing content, I'd go level fishing some more.

    All in all cool feature, love and understand why it was made the way it was, but it's not my cup of tea. And that is alright, not everything in this game needs to cater to me.
    (1)

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