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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamSmoot View Post
    No. I ran the first dungeon with them a few times, but they never leveled out of it. I didn't need anything from the dungeon, so I just stopped messing with it and them.
    They adjusted the EXP gain from trust Dungeons last month so now it will only take 3 dungeon runs to gain a level per Trust which will cause Trust to level faster than a Player's Job if the player does not have that 50% exp bonus.

    You will only need 1 Job now to level 3 out of the 6 current Trust companions to max and without the Player's 50% rest EXP, the Trust will actually out level the player if they only use Trust Dungeons to level 1 Job.

    Quote Originally Posted by soulseeker78 View Post
    I used them as I was going through the MSQ and have only done Holminster on an alt job. I don't see myself using them again.

    The problem I see is with the AI for the party members. The healer rarely does dps, the tank pulls single packs at a time and those take forever to die because I'm the only one who does AoE. The other DPS and tank seem to never use AoE. Thus dungeons that should take 15-20 minutes take 30-45.

    Even as a DPS I can usually queue and complete the dungeon faster in DF than I can using the trust system.

    I want to think this should be easily fixable, but I don't know what the coding on the back-end looks like.
    Trust is not meant to be a alternative to a Player party that can run the Dungeon in 15 - 20 minutes but a alternate experience being a Solo Story Instance theme experience. Trust is designed to have the characters act within the normal Story instance behavior thus they will not be as super confident Hero that can take on a army by themselves like a Player group.

    Healer trust do attack very often but they prioritise healing above attacking (as a Healer should). I have paid attention to the Trust actions and attacking is very natural for them to a point I can say they attack enemies more often than most Player Healers I encounter in PF.

    If you're looking for a alternative to a Player group that can run the Dungeon within 15 to 20 minutes then you're looking at Trust the wrong way.


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Now back on topic.....

    I think expanding on the Trust system more into a Solo RPG experience will certainly benefit it more by introducing new systems into it to make it as if you are managing them similar to how other FF game manage their Allies in the party through skill trees and maybe introducing Solo LB to Trust Groups.

    I am not looking for Trust to become a replacement to Players party but a different experience itself that has it follow more towards being Storyline driven since that is what Trust current seem to focus on being a system that makes MSQ dungeons more into a Story Instance. If players want to play the game normally for a normal speedrun group they do everyday in PF and/or with pre-set player groups they already have that source being PF and pre-set player group.

    I strongly believe Trust will be a good way to provide a different way to experience MSQ dungeons that can provide a unique experience rather than just a AI controlled Party to make it more as if you're playing a FF game and not a MMO only.

    Maybe introduce some of the Trust Companions to have more unique actions against Bosses such as how each trust Companion had a unique way to handle the lvl 73 MSQ final boss mechanic as well with some may even prevent a Boss from using a Mechanic where a Normal Player group party would just deal with the boss normally.

    Trust has a bit of story driven uniqueness already from the charater's story driven dialogues based on who you bring with you and some will only perform said dialogue if or if not a certain member is in the group.
    (0)
    Last edited by EdwinLi; 09-03-2019 at 12:59 AM.

  2. #2
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Makeda View Post
    Also one reason I want to give them another try is to AFK some of the dungeons just exploring around for good screenshots...
    this and like the earlier post about leveling up my least-fave jobs xD
    (0)

  3. #3
    Player
    Yunuen's Avatar
    Join Date
    Feb 2018
    Location
    Ul'dah
    Posts
    23
    Character
    Y'avu Na'huel
    World
    Famfrit
    Main Class
    Black Mage Lv 80
    I've been using them a little bit, mostly Holminster to try and get the minion, and I figured it'd be good to use them for Dohn Mheg so I can get some nicer snaps without having to being a burden to other players, lol.

    I'm a bit annoyed that they don't use AOEs, and that it's a bit harder to get big pulls, but I can live with it. ...In a few instances where I've tried to get Thancred to get bigger pulls, I've had Alphinaud teleport to where I run ahead and almost get Thancred killed from the lack of heals.
    (0)

  4. #4
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Only used them for msq purpose. Haven't used them cuz I'm actually too lazy to look up on how to get them to join a duty with me.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #5
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I only ever used them once for each dungeon.

    I need to see if a trust dungeon counts towards the dungeon master achievements and the challenge log. If it does I will go back to trusts soon as I get some of my 70s to 71. Especially BLM because I realize I have no idea how to play it so I want to go through “stupid” while I’m in a solo queue, and hopefully come out the other end at “decent”...
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Makeda View Post
    I need to see if a trust dungeon counts towards the dungeon master achievements and the challenge log.
    It definitely counts for the challenge log. I can't speak for the achievement, but I don't see why it wouldn't.

    Quote Originally Posted by Lord_Rhoric View Post
    Just recently started Shadowbringers and first dungeon, I tried Trusts, wiped 3 times on the final boss. Quit and waited for a regular party. Don't think I will go back to using Trusts.
    I've had zero issues with them on that boss, so I'd start to question if you were doing something wrong.
    (4)

  7. #7
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Raldo View Post
    I've had zero issues with them on that boss, so I'd start to question if you were doing something wrong.
    I've never wiped on a boss, but Urianger and Y'shtola did decide to randomly bite it on the last boss of Holminster once. I don't remember exactly what happened to Y'shtola, but Urianger just decided to treat the conal attack like an all you can eat buffet.
    (0)

  8. #8
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Thus far I've only used trusts for DPS jobs I don't want to play because I can AFK the trash and half-AFK the bosses.
    (0)

  9. #9
    Player
    Lord_Rhoric's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Kallielynn Weisbrod
    World
    Adamantoise
    Main Class
    Bard Lv 77
    Just recently started Shadowbringers and first dungeon, I tried Trusts, wiped 3 times on the final boss. Quit and waited for a regular party. Don't think I will go back to using Trusts.
    (0)

  10. #10
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lord_Rhoric View Post
    Just recently started Shadowbringers and first dungeon, I tried Trusts, wiped 3 times on the final boss. Quit and waited for a regular party. Don't think I will go back to using Trusts.
    What were you wiping to? was it the aoe attack where he keeps rotating around?
    (2)

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