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  1. #1
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    It still doesn't mitigate the tax one bit. What you're suggesting is essentially Cleric Stance for Red Mages, and sure that's an idea, but it doesn't accomplish the goal you set out to accomplish.
    And what do you believe is my goal?
    (0)

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    And what do you believe is my goal?
    Raising Red Mage's allowable DPS by reducing the effect the raise tax has on it. What is your goal?

    Quote Originally Posted by cactuarzzzz View Post
    Option for RDM to increase dps when dps is needed and healing/verrise is not needed + Option to kept being supportive with verrise/heal for a practice party.
    Will Black Mages and Summoners, likewise, get updates to their kits to answer this new Red Mage paradigm?

    Quote Originally Posted by Katie_Kitty View Post
    You don't seem to get it at all. Vercure is very important but NOT for the cure itself. It is important because casting vercure gives you dualcast which allows you to use a strong spell right away without cast time. Good RDMs will always use a vercure during periods where there are no enemies to attack so that they can immediately hit it with a verthunder or veraero as soon as the boss comes back. It's got nothing to do with the cure itself.
    They're probably going to respond about how I brought up vercure as Red Mage's only self-recovery tool and answer to abilities like manaward/bloodbath/second wind.

    Quote Originally Posted by cactuarzzzz View Post
    Yes. I don't get why somebody want to keep it when it didn't even help that much instead of asking for alt way. You get to use it 1-2 times in ES1 and not at all in ES2.
    Usable every maelstrom in es3, (twice) and in every transition in e4s (three times); in addition, usable every car phase that pushes you out of casting range in there. So four times in e4s.

    Shall we talk Ultimate? UCoB: usable in every single transition phase save for the last; so four (Twin to Nael, Nael to Bahamut, Bahamut to TwinNael); usable every trio (Quickmarch, Blackfire, Fellruin, Tenstrike). So, 8 uses as a base in UCoB. UWU? Usable every transition (Garuda to Ifrit, Ifrit to Titan, Titan to Laha, Laha to Ultima); usable whenever Garuda jumps (two-three times, been a while), usable whenever Ifrit goes invuln / jumps (twice); usable whenever Titan jumps (twice); usable whenever Ultima weapon goes untargetable (Ultimate Predation, Ultimate Suppression). So we'll call it 12 uses?

    It's on the player to find when and where it's useful in a fight. Why not ask for an alternative? Because there's no need for an alternative, it's useless bloat to ask for something that does exactly what we use vercure to do because you're on some crusade against vercure.
    (4)
    Last edited by SaberMaxwell; 09-01-2019 at 10:00 AM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  3. #3
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    Raising Red Mage's allowable DPS by reducing the effect the raise tax has on it. What is your goal?
    Option for RDM to increase dps when dps is needed but healing/verrise is not needed + Option to kept being supportive with verrise/heal for a practice party.
    (0)
    Last edited by cactuarzzzz; 09-01-2019 at 09:05 AM.