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  1. #1
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I say yes but still buff other jobs. Atm MNK is too OP as it shouldn't be pulling higher numbers then BLM.

    Imo the order of highest to lowest should be as followed.

    BLM, SAM, MCH, DRG, MONK, SMN, BRD, RDM, NIN, DNC

    And idk if this is good but I feel like there should only be a 100 point difference between each job.
    (1)

  2. #2
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AvenoMatt View Post
    I say yes but still buff other jobs. Atm MNK is too OP as it shouldn't be pulling higher numbers then BLM.

    Imo the order of highest to lowest should be as followed.

    BLM, SAM, MCH, DRG, MONK, SMN, BRD, RDM, NIN, DNC

    And idk if this is good but I feel like there should only be a 100 point difference between each job.
    Ok why should DRG by higher than MNK?
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Unless content was somehow always meant to be tuned around 4x a seemingly overpowered class, yes, it would have to be nerfed for us to have job balance without also having power creep.

    Monk deserves a sensible, intuitive, cohesive, and balanced kit. At present it has none of those things.

    Edit: To be clear, it doesn't matter a bit what MNK's pDPS is or that it's competing with BLM at present, only that its (and BLM's) rDPS are so above all but DRG's. With the new buffs, SAM and NIN may close the gap with the top 3, but that still leaves half the roster as second-class jobs. It's best that we just pick a target rDPS and bring jobs up or down to that point, with only faint nudges based on other significant attractors such as Verraise, to that rather than arguing on a basis of "rDPS-heavy" vs. "selfish" classes. The distinction between the two is absolutely irrelevant to balance. Only their rDPS, i.e. their total contribution or how much they bring to a given fight, actually matters.
    (0)
    Last edited by Shurrikhan; 08-30-2019 at 07:55 PM.

  4. #4
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Unless content was somehow always meant to be tuned around 4x a seemingly overpowered class, yes, it would have to be nerfed for us to have job balance without also having power creep.

    Monk deserves an sensible, intuitive, cohesive, and balanced kit. At present it has none of those things.
    That is very true, MNK currently is basically MNK from 2.x and that is an issue, because at the time MNK WAS THE selfish DPS and you can see it, the kit as solid as it is, its meant to be the selfish DPS, so this is literally what MNK is, the problem comes from the fact that we are 3 expac in, and MNK is no longer the selfish dps, but since they have done nothing to the class to adjust for it (an actuall rework) every other DPS is falling behind, kind of in 2.x.
    (0)

  5. #5
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by reyre View Post
    Ok why should DRG by higher than MNK?
    MNK as Brotherhood on a 90s cooldown that may only boost physical dmg by 5% but it's a straight up dmg boost compared to Battle Litany that is only 10% crit chance boost which also has double the recast time of 180s.

    MNK also has Mantra which though isn't a dps buff it buffs healing by 20% and is on a 90s cooldown. Drug's other buff may be a dmg buff of 5% but it only effects one other party member and is on a 120s cooldown. MNK buffs are more frequent and reliable while one of DRG's only helps with crit rng and the other only boosts on party member both of which have long cooldowns.
    (1)

  6. #6
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AvenoMatt View Post
    MNK as Brotherhood on a 90s cooldown that may only boost physical dmg by 5% but it's a straight up dmg boost compared to Battle Litany that is only 10% crit chance boost which also has double the recast time of 180s.

    MNK also has Mantra which though isn't a dps buff it buffs healing by 20% and is on a 90s cooldown. Drug's other buff may be a dmg buff of 5% but it only effects one other party member and is on a 120s cooldown. MNK buffs are more frequent and reliable while one of DRG's only helps with crit rng and the other only boosts on party member both of which have long cooldowns.
    That...is actually a fair point.
    (0)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by AvenoMatt View Post
    MNK as Brotherhood on a 90s cooldown that may only boost physical dmg by 5% but it's a straight up dmg boost compared to Battle Litany that is only 10% crit chance boost which also has double the recast time of 180s.

    MNK also has Mantra which though isn't a dps buff it buffs healing by 20% and is on a 90s cooldown. Drug's other buff may be a dmg buff of 5% but it only effects one other party member and is on a 120s cooldown. MNK buffs are more frequent and reliable while one of DRG's only helps with crit rng and the other only boosts on party member both of which have long cooldowns.
    Just looking at how the damage is split out, RNG as a DPS buff isn't a problem because statistically it's going to average out over the course of a fight, as is the nature of random chance. Case in point, if you look at how FFlogs breaks out the DPS contributions for buffs, Brotherhood ends up being about 100 DPS less than Battle Litany, and you're really undervaluing Dragon Eye also, which adds up to ~200 DPS over the course of the fight.

    The other thing you're forgetting is Monk's output is variable and highly party comp dependent. A Monk with a Dragoon will perform better than a Monk without one because of how strongly Monk benefits from the crit buff. Brotherhood's overall effectiveness also varies with the party composition, so a Monk in a caster heavy party will be performing worse than a Monk in a standard composition.
    (1)

  8. #8
    Player
    Athena_Exclamation's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Reno Fenrys
    World
    Twintania
    Main Class
    Pugilist Lv 100
    Monk is still one of the least played job , it s broken and clunky but now manage to do some damage , if SE nerf it will simply cause the death of the job , that s not the solution , monk need an ENTIRE rework , our class was basically designed for be completly selfish and the number one of melee , we got ejected from PF because no raid utillity at HW , SB we barely got one for open us the PFs door , but it was not counting that SAM was born , a MNK 2.0 with more potencies and our news skills was a broken joke , so no one played MNK anymore , i even think now most of MNK would be ready to give up completly on Brotherhood now that we don t need it anymore to be accepted in PF , for another personal skill PS : Mantra ... 6years i played that job no one i said NO ONE never actually asked for it , sometimes i even wonder why it still in my bar .. so i say either entire rework or re take the way he had before the SAM was out , and let them fighting us on the top ( the fast and low potency melee vs the low and strong potency melee) but yea they have to take one crucial decision and they can't ( that what our comm complain each expansion) btw sry for my english not my first language
    (2)

  9. #9
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    It's funny how people say you are wrong and bla bla bla, the point is you wanna nerf monk? Okay then. But for that to happen his kit needs to be upgraded ... Meaning give us quality of like to be able to use tornado kick and six sided strike in our rotation. To me the only nerf I can agree with is the duration of the positional removal when riddle of earth procs. That's it...because all jobs below monk have a solid rotation with a variety of cool skill to use, give that to monk to compensate. Because if you just nerf it many players like me will be quite unhappy. Btw it's gonna be 2 more months without nerfs so I don't even know why I am arguing here lol
    (1)

  10. #10
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Monk is a little bit overpowered. But after yesterdays potency buffs, the gap between best and worst melee rDPS should only be around 400 or so. That isn't insignificant, but there are bigger balance problems that need to be prioritised... such as, all the non-BLM ranged DPS being underpowered!
    (1)

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