Quote Originally Posted by Seku View Post
Heavy Armor and massive hp pool doesn't = Tank.

Taking hits for party members, reducing damage, and keep the monster's attention / attacks on you = Tank.

By your logic monk and Samurai are also tanks. Monk has High Hp and Samurai normally sports high defense as well as good armor set. Their also both front line jobs. Samurai also fits the bill better as a few of their moves holds evasion. But we don't associate Samurai with being a tank. Why is that? Samurai thematically has no way of re-directing damage to itself.

Also in FF4, Dark knight Cecil has the lowest magic defense. As I stated earlier, the only true tank that has existed in any Final Fantasy has been Paladin / Knight - based on the fact that it's been the only job to force an enemy to attack them as far as stand alone games go.

I already mention soul eater. I also mentioned Abyssal Drain.

In original FF 3 yes, because it's identity did not exist. In the remake you know what it did? Hurt itself to do damage.

In tatics, you know what it also did? Focused on Hurting itself to do damage. It also gave up it's defense to do more damage.

You know what else Drk did in 11? Aspir...which drained mp from it's target. It also hurt itself to do damage, as well as enfeeble.

You know what Dark Knight doesn't do in any other final fantasy? Focus on reducing magical damage, focus on bolstering it's defense.

Starting to see a theme yet?
Since when did drk in tactics ever hurt itself to do damage? Its 2 best attacks did damage and healed hp or mp it used heavy armor. 2 games did drk ever hurt themselfs to do damage IV in the jp version only and xi with souleater thats it. You could say x-2 but again the drk had so much hp it didnt matter and you paired it with a chemist spaming hi potion.

Drk cecil only had one fight that was mildly even challenging in Milon. Just because his damage was terrable because undead and his dark element swords. And even that fight was easy with palom and porom because twin plus fire done.