Quote Originally Posted by Seku View Post
Make it into a DPS and not a bargain sale Rune Fencer

It never worked as a tank. There was no "tank" in traditional JRPGs. But if I were going to classify it as something I'd say it's a DPS, in every iteration except maybe the first appearance of it being playable in 3, Dark Knight has been a job that has focused on giving up it's health to deal damage and enfeeble. Outside of the original version of 3, it has never had anything to reduce the damage to the party or assist in recovery. Paladin on the other hand is easy to make into a tank due to the fact it offered Cover and White Magic. Making it a "tank" as it's the only job that could actually take hits for other characters.

The current version of DRK is a direct rip off of Rune Fencer. It even has Rune Fencer abilities, such as Blood Price (named spellblade from it's game tatics advance). The original HW version of DRK pulled even more from Rune Fencer traits as well. Such as wanting it to focus on Parry and Evasion. It's magic reduction abilities are also a Rune Fencer's trait as well. The only thing that has anything to do with a true Dark Knight and has since the start is Soul Eater (which doesn't fucntion the same way, but that's ok), Blood weapon (Which use to function as Blood weapon does now), and Abyssal Drain (functions as another drain, but is the first in the series).

In short Yoshida or his job design team set themselves up for this and bit off more than they can chew. Final Fantasy has been using particular themes for jobs and monsters for years.
Except DRK has always been a Vanguard type heavy armor front line job with a massive hp pool. Also known as a tanky job. This isn't XI so just stop with DRK should take damage to do damage it doesn't work like that in a game that focuses around the trinity system.

In FF III it just used dark swords and was a gimpier ninja. Tactics it sucked hp and mp from its targets to stay alive when it took damage sounds a lot like drks soul eater on xiv.