
Originally Posted by
Chadwick
The fact that the probability of getting a triple+ meld is low doesn't even matter, and in some ways simply adds to the problems with the materia system. My complaint is that the majority of the BEST items in the game (currently) come from easily obtained materia and mass produced, boring, common, crafted items.
The materia system rendered Darkhold gear obsolete. The vast majority of the newly added Stronghold gear is obsolete. The upcoming job gear will be surpassed by multiple materia melds in quality.
Ignoring achievements and first kills, how often do people do Darkhold? How often do players seriously attempt to kill or farm Stronghold bosses? Rarely. Why? Because in comparison to even a single materia meld, the items these events reward are worthless. If brand new content is instantly rendered obsolete by the materia system, why should we expect future content, about which we know next to nothing, to be any different?
The reason I am posting on these Lodestone forums is not to argue with people who range from argumentative to willfully ignorant; I post here to make my opinion known to the devs in the hopes that they take notice and factor it into their future game changes.
So here's my opinion, as simply as I can put it:
FFXIV would be more fun if we had cool, unique, u/u gear to work towards and endgame events that MATTER, rather than simply churning out materia'd items. If SE can find a balance between the two isolated systems (u/u and materia), great. If SE can, instead, have the two systems be interconnected, even better! Right now, there is neither a balance nor any interplay between the two systems. It is heavily weighted towards materia. I do not like this. I hope that in the future, u/u gear takes on more importance and thus gives players a REASON to do actual challenging events that require planning, strategy, and skill (perhaps even... other people!).