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  1. #11
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Mimi Peach
    World
    Balmung
    Main Class
    Sage Lv 100
    Yeah, no. SE did the right thing by getting rid of those.
    (2)

  2. #12
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by galbsadi View Post
    First off...this isn't a petition to bring them back. I understand why they're gone, and for new players, it actually makes sense to have role actions that make the game easier for them to learn, etc. It's a lot easier to have all tanks learn 'Rampart' at lv8 rather than needing to specifically level up GLD for it, for example, and it's certainly a QoL improvement to not need to level CNJ so your PLD could use Stoneskin (although I do miss stoneskin, it was cool).

    Rather...I just remember it being really neat how we had them, and am slightly nostalgic for them.

    (Or, if you're not a person who's been around forever, consider this an older gamer going 'I loved many parts of this game even back in 2.0'.)
    I'm with you OP, it just added so much more depth and personalization to the game, I loved it. I remember playing Beta on my WAR and looking so forward to levelling up all of its alt classes to learn their skills. And also, didn't PLDs also have access to Raise (outside of combat I think)? Man that is so sick. But now, they've stripped away almost all the originality in the game and made each class just a slighty different variant of its role counterparts.
    (2)

  3. #13
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Most of them were useless. The ones that were useful were mandatory. It was a bad system
    It was honestly pretty fascinating that for a lot of HW Bard's highest damage skill overall wasn't even a Bard skill.
    (0)

  4. #14
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I miss Fracture on my MNK and Stoneskin on my PLD
    (2)

  5. #15
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I miss Fracture on my MNK and Stoneskin on my PLD
    Fracture on mnk was a dps loss.
    (1)

  6. #16
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by TheForce View Post
    I'm with you OP, it just added so much more depth and personalization to the game, I loved it. I remember playing Beta on my WAR and looking so forward to levelling up all of its alt classes to learn their skills. And also, didn't PLDs also have access to Raise (outside of combat I think)? Man that is so sick. But now, they've stripped away almost all the originality in the game and made each class just a slighty different variant of its role counterparts.
    ...it really didnt.
    Each job had 2-3 "You absolutly need those cross-class skills for your job to function so you better go ahead and level a class you have no intrest in"-skills; then 2-3 "nice-to-haves" and 4+ that no one ever used because they were, well, useless. They gave an illusion of custimastion but at the end of the day the most relevant choice was wether or not your scholar had protect or cleric stance as their first cross-class-skill (or the question: Do you have protect or healer-dps in Sastasha)...

    Raise on paladin was nice, agreed. But as you noted: Only out of combat and therefor rarely used. I think I might raised 30 people total while my paladin still could?

    I never understood whats so great about locking key-skills for your job like provoke or swiftcast behind another job. It really wasnt all that funny to encounter a warrior who didnt leveled his galdiator up to 26 to get provoke in Ultima...
    (6)

  7. #17
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    There will always be a best choice.
    Ehhh, theres always some amount of leeway into things like that.

    As much as I really dont like the way Guild Wars 2 handles a lot of its combat systems, they've managed to figure out how to give players a wide array of customization and choice and get 2-5 different specs per class to parse very similarly, and be better or worse than others depending on fight, though a couple exceptions do exist.


    Some of the problems you run into are that the fewer options the game gives you where something could be useful, the more raw damage wins.

    If we had a solid number of encounters where having someones secondary class open up crowd control options, and made crowd control a viable option over "lets just ae it down", or if secondary classes opened up a hybrid style gameplay where your blasty mage had reasonably effective spot healing for massive ae phases, and designed fights in a way that was significantly less scripted, you'd have plenty of arguments over the sacrifice of personal damage contribution for raid utility (see the support class thread).

    14 is just not the kind of game that can be that deep.
    (2)

  8. #18
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I miss them too. It was fun unlocking a new class then throwing on Protect and some damage cross class skills in those early levels before you unlocked your job.
    The current way is better for the game overall in my opinion (I remember being annoyed that I needed to get Lancer up for Blood for Blood for my Bard when I started the game) but I do look back on cross class and those early 2.0 days fondly.
    (2)

  9. #19
    Player
    RegularJoe's Avatar
    Join Date
    Jun 2017
    Location
    Lima Lominsa
    Posts
    45
    Character
    Now Loading
    World
    Zalera
    Main Class
    Scholar Lv 90
    To be honest, I'm actually glad that they are gone. It was annoying to level up a class you had no interest in to get a skill you wanted elsewhere. It's the only reason I have stuff like DRG and BRD at lv 34 or so. On the other hand, stacking all the damage buffs on any class was insanely satisfying.

    Cross Class skills really worked well for the classes, but not really jobs, and all the best ones were mandatory anyway. All healers needed to level THM to get Swiftcast, and CNJ for the now defunct Protect, Stoneskin, and Cleric Stance (and Aero). All Tanks needed to get Rampart and Provoke from GLD. All damage dealers wanted B4B, Invigorate (if phsyical), Rapid Strikes. And if you didn't have those skills on your respective class/job, people would react to you like you murdered a baby.

    I'm more than happy with these skills being rolled into the general Role kit. It eliminates things like healers not having the Swift-Raise combo, new tanks not having Provoke, and damage dealers not having their damage boosters, among other things. There were a few nice to have options, but those options were rarely worth considering in normal conditions. Customization in XIV is really limited and rather useless because the fringe options make very little impact on the grand scheme of things. It is nice to have the options for it, but with how streamlined everything is, most people would have still slotted the same 5 or so abilities that everyone else has.
    (2)

  10. #20
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Fracture on mnk was a dps loss.
    Not if it meant preventing Demolish from being clipped early
    (2)

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