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  1. #21
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,167
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Most of them were useless. The ones that were useful were mandatory. It was a bad system
    That's a non sequitur. You talk about bad ability choices, but conclude that the system was bad.
    (5)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by MsQi View Post
    That's a non sequitur. You talk about bad ability choices, but conclude that the system was bad.
    A system can be bad when the sum of its parts are either mandatory or useless.

    You could have the most varied and amazing cross class system available. It would still be a bad system when there were clear winners and losers in terms of skills available. Otherwise they'd just have to be ability glamour for appearance, which is equally lame.



    Take tank choices for example. Provoke was a gladiator skill. You didn't get it on war unless you leveled gla to 22. This means, at endgame, there could be players who didn't have an essential skill for tanking. This is a bad system.
    (6)

  3. #23
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    The one thing I liked about it was it gave more options for starting the game with a partner. I can't remember now what I wanted to be, but I remember starting as pug because he wanted to be blm, and that way I could start in uldah with him and just lvl the cross class(or subjob) of pug first.
    (1)

  4. #24
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    I found them to be a better alternative to Role Actions. Forcing me to play other classes, even other roles, let me see fights and Duties from other perspectives and taught me more about mob positioning and why DPS were eager to keep moving as not to lose buffs or stacks.

    I got another incentive through Role Quests, but I would love to see secondary and tertiary classes return. For example, in order unlocked this healer job you need to have played a tank and/or DPS job to 30 first.
    (1)

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Most of them were useless. The ones that were useful were mandatory. It was a bad system
    It was a bad iteration. There's a difference. A bad coin-toss doesn't make 50-50 chances fundamentally stacked against you.

    Present system: Not a single job has anything to do with each other. You are not a hero who has mastered various professions; you merely are each profession, separately. You slay gods on one and compete with squirrels on the next. Everything restarts from the level floor with zero accumulation.

    Old System: Hey, you know that thing you learned that seems like it should still be applicable when using this other, similarly heavy and bladed weapon? Well, it is.

    The only necessary component of that system was that you were encouraged to level more than one job. That was it. The rest -- how poor or strong your particular job's cross-class skills were -- is iteration.
    (4)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Fracture on mnk was a dps loss.
    That's just wrong. It was a dps increase unless it delayed Demolish by a tick, Touch of Death by more than one tick, cost you a Bootshine within DK/Twin window, or drained your TP when you have no downtime in which to restore it. Even with Dragon Kick up, Fracture still had more relative potency than True Strike.

    It was a TP-hog, no doubt, requiring a long jump period (optimally, per 3 minutes) to regenerate its excessive cost via a free Purification, but it was in fact a dps gain over any appropriate rotational string. Fracture was actually a far more often viable skill on Monk than on Warrior, its native job.
    (2)
    Last edited by Shurrikhan; 08-24-2019 at 12:16 PM.

  7. #27
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's just wrong. It was a dps increase unless it delayed Demolish by a tick, Touch of Death by more than one tick, cost you a Bootshine within DK/Twin window, or drained your TP when you have no downtime in which to restore it. Even with Dragon Kick up, Fracture still had more relative potency than True Strike.

    It was a TP-hog, no doubt, requiring a long jump period (optimally, per 3 minutes) to regenerate its excessive cost via a free Purification, but it was in fact a dps gain over the given rotational string.
    Apparently it was drg that was the loss. Still, not a great example as it was situational at best.
    (0)

  8. #28
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Apparently it was drg that was the loss. Still, not a great example as it was situational at best.
    It was also a gain/required skill for Warrior in HW. Landing Fracture at the end of Berserk was pretty much the only min/max Warrior had.
    (0)

  9. #29
    Player
    AduroT's Avatar
    Join Date
    Oct 2018
    Posts
    288
    Character
    Aduro Terrarum
    World
    Hyperion
    Main Class
    Miner Lv 80
    I definitely liked the idea of the sub job system in XI, though admittedly I didn’t get terribly far in that game due to how much harder it was to solo content so I cant speak for how well it held up at higher levels.
    (0)

  10. #30
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i never had a issue with them since i started with Drg
    theres most the good role skills and a i needed Mrd to 15 and mercy stroke wasnt too far off

    I just needed GLD for Provoke pretty much when i started playing Drk

    but i can understand why people hated them and why they left
    (0)

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