Quote Originally Posted by Vidu View Post
I respectfully disagree - the dps-check might be to high for "fresh" level 73's who despite reaching level 73 still dont know how to play their jobs and deal an amount of damage that would have been acceptable during HW. We need more content that lets people know they need to step up their game a little bit - please note that I am not talking savage difficulty! I'm merely refering to my paladin out-dps'ing about 30% of the dps I encounter and thats not okay.
We need to stop asking for such nerfs each time someone hits a little bump - I'll admit that yours appears to be extreme. Nerfs like you're asking is what leads to people not learning their rotations and being utterly surprised when they try their hands on EX-primals and Savage and are being removed from groups because they're being out-dps'd by healers.
I understand that a lot of people only play for the story but that doesnt free them from doing their jobs properly - they'd have to do the same in a single player game. Having a reminder that you not only need to improve your level and gear but also your personal skill is something I'd like to see more of, not less.

Again... sorry that you're having such a bad experience with this - its not one I can relate to, everytime I got Titania NM for my trials roulette, people stayed, saw it through and generally cleared it without much problems. So no, in my experience the dps-check isnt to high as long as people dont play like they're rolling their faces over their keyboards.
You seem to be referencing an end game dungeon that involves min/maxing. I'm talking about a level 73 dungeon in the story with a group of random people. If it was a solo event, I could see a challenge, but I can't force the rest to do their jobs. This isn't even end content. I shouldn't have to sit in queue for 2 days with a multitude of groups that just drop at the sight of the dungeon. There is something systematically wrong when so many just leave without even trying. This is a level 73 event.