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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,978
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Bismark(lvl 57) was the hardest trial in heavensward, not because it was poorly tuned but because people couldnt pay attention and follow the 2 or 3 simple mechanics.
    Susano'o(lvl 63) was the hardest trial in stormblood, not because it was poorly tuned but because people couldnt pay attention and follow the 2 or 3 simple mechanics.

    You might find yourself thinking, nidhogg and shinryu had the most complaints for a nerf at release and both were more mechanically complex fights for their expansions. And this is all true. But once a certain percentage of the population got the fights down these complaints mostly ceased. Rising i-levels helped smooth the fights out, but the complaints settled down before this could have been a factor. Titania seems destined to be this expansions trial that will still challenge some players 4 patches from now when it pops up in a roulette, because for whatever reason they wont be able to pay attention and follow the 2 or 3 simple mechanics.
    (4)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Frizze View Post
    Bismark(lvl 57) was the hardest trial in heavensward, not because it was poorly tuned but because people couldnt pay attention and follow the 2 or 3 simple mechanics.
    Susano'o(lvl 63) was the hardest trial in stormblood, not because it was poorly tuned but because people couldnt pay attention and follow the 2 or 3 simple mechanics.

    You might find yourself thinking, nidhogg and shinryu had the most complaints for a nerf at release and both were more mechanically complex fights for their expansions. And this is all true. But once a certain percentage of the population got the fights down these complaints mostly ceased. Rising i-levels helped smooth the fights out, but the complaints settled down before this could have been a factor. Titania seems destined to be this expansions trial that will still challenge some players 4 patches from now when it pops up in a roulette, because for whatever reason they wont be able to pay attention and follow the 2 or 3 simple mechanics.
    Preach it!

    The most trouble I had with Titania NM was during a run where people didnt understand the simple mechanic of standing in a water puddle with the stackmarker - despite it being explained. They didnt get it the second time said mechanic happend either - despite it being explain again.
    The problem with this fight - as with the other MSQ-trials - is never that its to difficult or asks to much... its people who struggle with something simple as standing in a specific spot...
    (0)