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  1. #1
    Player
    Kurando's Avatar
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    Mar 2017
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    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    To be honest even if Orbonne offered better rewards, the time spent trying to compete this duty puts off a number of players from wanting to do it. Why would someone spend a long time in duty, having to pay attention to mechs, potentially wiping several times etc when they could just face roll in a Crystal Tower raid (less so WoD as it can still cause small number of wipes). Essentially that's the harsh reality of it, a group of players want the easiest route with the least resistance.

    I'm pretty sure the trials and leveling Roulettes (daily bonuses) give a fixed reward based on a percentage of your level, (obviously taking in to account any exp from mobs etc in the duty) so I don't think it matters how long the actual duty is whether you get Steps of Faith or something else.
    (2)

  2. #2
    Player
    jameseoakes's Avatar
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    Aug 2014
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    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kurando View Post
    To be honest even if Orbonne offered better rewards, the time spent trying to compete this duty puts off a number of players from wanting to do it. Why would someone spend a long time in duty, having to pay attention to mechs, potentially wiping several times etc when they could just face roll in a Crystal Tower raid (less so WoD as it can still cause small number of wipes). Essentially that's the harsh reality of it, a group of players want the easiest route with the least resistance.

    I'm pretty sure the trials and leveling Roulettes (daily bonuses) give a fixed reward based on a percentage of your level, (obviously taking in to account any exp from mobs etc in the duty) so I don't think it matters how long the actual duty is whether you get Steps of Faith or something else.
    Steps of Faith gives double exp
    (2)

  3. #3
    Player
    Kurando's Avatar
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    Mar 2017
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    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jameseoakes View Post
    Steps of Faith gives double exp
    That seems silly, it can take just as long as a recent SB or ShB trial depending how well the run is going... Although still seen players leave on entry to getting Steps of Faith so clearly the double exp isn't that enticing, hmm.
    (0)

  4. #4
    Player
    RyuSaarva's Avatar
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    Dec 2014
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    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kurando View Post
    That seems silly, it can take just as long as a recent SB or ShB trial depending how well the run is going... Although still seen players leave on entry to getting Steps of Faith so clearly the double exp isn't that enticing, hmm.
    never seen anyone leave it after all the nerfs that trial has gotten.
    (3)

  5. #5
    Player
    alimdia's Avatar
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    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kurando View Post
    That seems silly, it can take just as long as a recent SB or ShB trial depending how well the run is going... Although still seen players leave on entry to getting Steps of Faith so clearly the double exp isn't that enticing, hmm.
    The exp buff to Steps of Faith was done when steps was 2x longer than any other ARR hard mode trial. Nowadays yeah, after all the job changes and the addition of direct hit Steps of Faith takes less than some SB trials.

    But to answer your earlier post, you entice people to do stuff like Orbonne through providing better rewards, it worked with Praetorium, people happily do a 45 mins long dungeon if it means they can get more exp with one single queue.
    (5)

  6. #6
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by alimdia View Post
    But to answer your earlier post, you entice people to do stuff like Orbonne through providing better rewards, it worked with Praetorium, people happily do a 45 mins long dungeon if it means they can get more exp with one single queue.
    There a risk of an abandon in Praetorium from time to time? lol

    Players will take the penalty upon getting Titania and that's what, 10 mins?

    Make the roulette like Frontlines and have a series rotate per day. Go further and put an isync in for Rabanastre so the second boss is as challenging as the penultimate one in Orbonne.
    (1)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vnolan View Post
    Players will take the penalty upon getting Titania and that's what, 10 mins?
    What's funny is even with a new group, it's easy for Titania to take less than 30 minutes to do, which means anybody taking the penalty is wasting more of their own time.

    Quote Originally Posted by Vnolan View Post
    Make the roulette like Frontlines and have a series rotate per day. Go further and put an isync in for Rabanastre so the second boss is as challenging as the penultimate one in Orbonne.
    No need for it to rotate, and Hashmal doesn't need an isync, people need to stop saying "screw mechanics" and learn how to do them instead of being lazy.
    (3)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
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    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by alimdia View Post
    But to answer your earlier post, you entice people to do stuff like Orbonne through providing better rewards, it worked with Praetorium, people happily do a 45 mins long dungeon if it means they can get more exp with one single queue.
    Hmm I wouldn't really compare the two though because one of the reasons MSQ is so happily chosen is that players have to input minimal effort, they can just afk and do other things during the cutscenes. It's like what; 10+mins combat and 30+mins doing nothing, if Orbonne was like that then definitely I could see more players lining up but it doesn't have as many scenes so yeah. Half of the alliance raids you need to pay attention to get through it, if people are lazy again they might just change their ilvl to avoid using too much brain power you know.

    Of course I'm in favour of seeing more of the recent raids though, kind of agree with the suggestion from a couple saying it should be like Frontlines rotation. Do it so it's a different trilogy each day and then players can't try to cheat the outcome with their ilvl, plus you can increase the exp bonus for running the content.
    (1)

  9. #9
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by alimdia View Post
    The exp buff to Steps of Faith was done when steps was 2x longer than any other ARR hard mode trial. Nowadays yeah, after all the job changes and the addition of direct hit Steps of Faith takes less than some SB trials.
    That actually points to the problem with fixes like this. They then need to be removed once no longer needed.

    How long till Orborne monastery is a faceroll? It could happen as a result of any future patch.

    I don’t mind the bonus if it’s also eventually removed... otherwise you just replace one issue with another.

    You could actually automate this. Watch fight metrics and dynamically adjust rewards based on factors like how much damage is being done or taken, adjusted by mechanics failure rates and inject “perfect data” in AFK gaps to prevent people from slowing fights down in order to buff the rewards... (ie, if the data reveals that people are AFK 30% of the time, inject a presumption that the fight was actually cleared 30% faster than the data shows - thus reducing the rewards).

    - and also tweak the rewards over time based on averages and not individually.

    They have all this data, even fflogs has this data. Someone could plug fflogs data into a spreadsheet and come back with a perfect formula for balancing rewards for all of the roulettes that adjusted itself every hour...
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
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  10. #10
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by NzomiKujo View Post
    So if we wipe like 5 times on a boss do we get more exp? What if we vote abandon after 15 minutes because we can't clear it, do we get exp too? This needs to be addressed too. I demand 5mil exp for vote abandon
    Right now people leave CM cuz Prae gives more exp, if they buff CM exp than it will be the other way.
    No, I didn't ask for dynamic exp adjustment, I meant a static exp adjustment. A dynamic adjustment would be exploited by people causing wipes so the run takes longer, but they can average the time it takes to clear Orbonne and compare it to other alliance raids, then adding a static bonus exp like they did with Prae, Great Hunt, Ifrit, etc. The system already exists, it just hasn't been applied to alliance raids.

    Quote Originally Posted by Makeda View Post
    That actually points to the problem with fixes like this. They then need to be removed once no longer needed.

    How long till Orborne monastery is a faceroll? It could happen as a result of any future patch.

    I don’t mind the bonus if it’s also eventually removed... otherwise you just replace one issue with another.

    You could actually automate this. Watch fight metrics and dynamically adjust rewards based on factors like how much damage is being done or taken, adjusted by mechanics failure rates and inject “perfect data” in AFK gaps to prevent people from slowing fights down in order to buff the rewards... (ie, if the data reveals that people are AFK 30% of the time, inject a presumption that the fight was actually cleared 30% faster than the data shows - thus reducing the rewards).

    - and also tweak the rewards over time based on averages and not individually.

    They have all this data, even fflogs has this data. Someone could plug fflogs data into a spreadsheet and come back with a perfect formula for balancing rewards for all of the roulettes that adjusted itself every hour...
    Right, but re-evaluating exp values once the raid takes significantly less time to clear is probably a magnitude of less effort than developing an entire new system with many checks to dynamically scale exp, and still expect that players wont try to find a way to exploit it, specially when we already have the static exp boost system in place in 3 other roulettes.
    (2)

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