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  1. #1
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hawklaser View Post
    ...
    It's more or less that.

    The thing it is easier to make solo games with a step-by-step increasing level of difficulty. For a MMO especially RPG, many people aren't running them for challenge, even less competition, but for the RP and the story.

    One factor to consider is the reward. A recent study about Fornite explains that players are expecting some kind of reward. Punishing contents with pure loss are not interesting because they appears like a waste of time.
    (1)

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eldevern View Post
    One factor to consider is the reward. A recent study about Fornite explains that players are expecting some kind of reward. Punishing contents with pure loss are not interesting because they appears like a waste of time.
    Naturally the reward(s) are a giant motivator for the general community. Most people will not want to do something challenging - or easy - if it doesn't give them something in return for their time/effort. People have complained about this in WoW as well (specifically rewards) and the players of that game seem to enjoy content that rewards them well.

    Unfortunately, developers nowadays are choosing to add more desirable items to cash shops. While leaving the base game having few desirable rewards/items for the time they put in, and psychologically using the players who have purchased items via the cash shop to try and get more players to purchase items via cash shop. Make no mistake, cosmetic microtransactions* are also harmful to a game, just as pay to win is - just a different beast.

    In the context of this game, while it has a cash shop with a large amount of items, I think there are just enough rewards in the base game to justify doing content to collect. However, to me there seems to be less now. I am eagerly awaiting what they plan to do about artifacts this time around. I am hoping something on the level of eureka rewards, but more enjoyable to actually play - I would also like a punishing aspect like eureka, maybe even just a refined, overhauled eureka personally.
    (0)
    Last edited by SturmChurro; 08-21-2019 at 04:49 AM.
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