Let's take it a step further and add in a real sense of loss.


 
			
			
				Let's take it a step further and add in a real sense of loss.


 
			
			
				Risk is nice, but I really just want more challenging 4-man/solo type content. Currently it seems like the only real way they know to do this is RNG+High loss risk, like POTD/HOH where you can get randomly screwed over by a certain floor + the challenge is mostly from the sanity loss on a wipe + losing hours of progress. I'd much rather have things that are difficult because they're difficult, and not just because of the high risk of losing a ton of time if you mess up.
To be honest that:s the only way to do it and have it last. Gear will always make content easy, yeah they can lock it within it:s default ilvl like they did with Rath and ultimate. but look how those are played. - As in not enough.- Noone is doing rath and the few that do cheese it cause * It:s too hard T.T* People would cheese ultimates too if they could. Hell people buy their wins for that so yeah. Deep dungeon with how it is now is like the only REAL way to make content stay hard without people cheeseing it or whatever.Risk is nice, but I really just want more challenging 4-man/solo type content. Currently it seems like the only real way they know to do this is RNG+High loss risk, like POTD/HOH where you can get randomly screwed over by a certain floor + the challenge is mostly from the sanity loss on a wipe + losing hours of progress. I'd much rather have things that are difficult because they're difficult, and not just because of the high risk of losing a ton of time if you mess up.


 
			
			
				You can still make hard content with ultimate-style ilvl lock without making it ultimate difficulty. People who're looking for riskier stuff are probably not the type to constantly complain about things being too hard, the two complaints usually go hand-in-hand (like your above comment talking about the risk of eureka exp loss alongside actual difficulty).To be honest that:s the only way to do it and have it last. Gear will always make content easy, yeah they can lock it within it:s default ilvl like they did with Rath and ultimate. but look how those are played. - As in not enough.- Noone is doing rath and the few that do cheese it cause * It:s too hard T.T* People would cheese ultimates too if they could. Hell people buy their wins for that so yeah. Deep dungeon with how it is now is like the only REAL way to make content stay hard without people cheeseing it or whatever.
Nobody does rath because there's not much reason to, and it's kind of a strange/non-traditional fight anyway with how it treats tanks/healers, so people looking for hard 4 man content probably aren't looking for something like rath.
Saying "people would cheese hard content if they could" applies just as easily to POTD, so I don't know how that's supposed to be a point. If you let people grind to +150 aetherflow gear in POTD 200, people would do that too.
Rath has the same point like the primal does. The mounts. Saying Rath doesn:t is like saying there:s no point in the primals and people do those all the time. The funny thing is Rath DOES answer most people issues. It:s 4 man, is def extremely hard - if you don:t cheese it... and to be hoenst... it:s STILL hard. Going by the amount of people who FAIL it even with 4 tanks- On my last main - it:s currently deleted T.T- it took me 4 months to grind that mount. And that was doing it everyday for 12 hours striaght. People failed THAT much and people cried about not wanting to do it cause the mount while only needing 50/half of a normal exprimal to get. It was the hardest thing in the game and people wanted it nerfed so bad. People still cheeseing it.You can still make hard content with ultimate-style ilvl lock without making it ultimate difficulty. People who're looking for riskier stuff are probably not the type to constantly complain about things being too hard, the two complaints usually go hand-in-hand (like your above comment talking about the risk of eureka exp loss alongside actual difficulty).
Nobody does rath because there's not much reason to, and it's kind of a strange/non-traditional fight anyway with how it treats tanks/healers, so people looking for hard 4 man content probably aren't looking for something like rath.
Saying "people would cheese hard content if they could" applies just as easily to POTD, so I don't know how that's supposed to be a point. If you let people grind to +150 aetherflow gear in POTD 200, people would do that too.
I guess my point is deep dungeon I feel in my opinion is doing hard content the best since you really can:t cheese it. It also answers the need to want random mechs in 4 mans since none of what you can get away with in deep dungeon would work in normal dungeons. Unless you wanna see how fast this playerbase nopes out of content. But my over all point is we HAVE this stuff already. I don:t blame the devs for not adding more when people don:t do the stuff we already have.
If people actually wanted risk in this game then they wouldn:t have cried to nerf steps of fate, the exp lost in euerka would:ve been praised instead of cried about. mist dragon would:ve been held and finally.... Rath would:ve never saw any complaints. Instead everytime the game makes anything up from normal people freak out and cry about it. And again this isn:t just in THIS game.. this is in all gaming EVER. I:m old enough to remember when most games were stupidly hard and just beating them was enough. Not even talking about 100% them. People can:t even finish a first level in mario bros or sonic 1. Games I beaten and finished many times over as a CHILD. ADULTS now can:t even do that. So no.. I:ll NEVER believe people want risk in games today when the biggest groups of gamers cry when their character gets a tiny boo boo, or when new content comes out and you see one tiny wipe and people instantly leave or scream in chat. NOPE. Never gonna believe it. I almost wish it:ll stop coming up cause it:ll NEVER win with how players today are so scared of anything hard that companies nerf on a dime instead of telling their players to try again.
And lets be real... if risk was such a good thing now it:ll sell. Hard games don:t sell anymore... not like they used too anyway.
tons of dungeons and and trials have been nerfed since the initial release. the original expert dungeons(amdapor, wanderers, and pharos) got smacked with the nerf bat.
lets not forget steps of faith and good king moggle mog as well, when all you had to do to clear those was actually play the game, and they STILL got nerfed.
im not sure whos was crying about it but those people need to stop.
Pretty much. That:s pretty much what I was saying.tons of dungeons and and trials have been nerfed since the initial release. the original expert dungeons(amdapor, wanderers, and pharos) got smacked with the nerf bat.
lets not forget steps of faith and good king moggle mog as well, when all you had to do to clear those was actually play the game, and they STILL got nerfed.
im not sure whos was crying about it but those people need to stop.
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 Originally Posted by Akonyl
 Originally Posted by Akonyl
					


 
			