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  1. #21
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Edax View Post
    You can always just add risk yourself. Everytime you die in the game, smash one of your fingers with a hammer. Then you can proudly say the game isn't safe and you aren't a care bear.

    (4)
    Last edited by MrKusakabe; 08-19-2019 at 02:11 AM.

  2. #22
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Risk will never be added back into a mmo from a AAA company.

    Risk =/= casual gameplay.
    Thus risk = less subs (mainly casual gamers) = less money

    But in all honesty the games are ultra shallow without any risk. Rewards and clearing hard bosses feel honestly almost meaningless in ffxiv compared to those in say Lineage, FFXI, EQ, AA.
    (0)

  3. #23
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i mean risk would be 100x better than mahjong so i would be completely fine if it was added.

    course i would much rather see monopoly added myself. that or candyland as i mean who doesn't like candy land?
    (11)

  4. #24
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MrKusakabe View Post
    A Care Bear will never understand.
    (10)

  5. #25
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    To my knowledge, the most risky content that they've added into the game, is Eureka.

    I believe there is a place in FFXIV for risky content, I just think that the FFXIV design team is not up to the task as they currently are.
    (0)

  6. #26
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    FFXIV is a RPG oriented, not some hack'n'slash or e-sport oriented game. The game maybe looks too easy, but it has to let some place for people for their own RP.

    And apart of BA, Eureka is not really challenging. You can wipe, yes, so what? Eureka is not what I call fun or risky.

    O! I can be killed by some random trash around the area. So fun!
    Really?

    You want risk and challenge, apart of fair PVP, there's nothing that could be considered as a challenge. Is PK of low level player some kind of risk when you are overstuffed and they are both beginner and unstuffed?

    A real "risk" is some kind of PVP with rift system that lead you randomly in an area leveled between -5 and +5 from your level. THIS is risky it challenges both your luck and your skill.
    (1)

  7. #27
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    What some players define as "risky", I often define as a nuisance. You really need to be more specific OP, and avoid using derogatory/condescending terms like "care bear" if you want to have a constructive discussion about it.

    An example of a common suggestion that grates my nerves is a more risky and dangerous outer world when we are exploring. I definitely understand the desire to have a more interactive outer world, but any hardcore gatherer and/or fisher will tell you that danger is just one of several elements needed for that. Getting from one area to the next without flight should not require covert stealth tactics or assistance from higher level players like the days of old.

    However, it would be pretty cool if open world maps had enclosures that inhibits flight, or even mounts all together. They could make such places more dangerous if the rewards for traversing them are worth it the risk of sending you right back to your home point.
    (14)

  8. #28
    Player
    Mightion's Avatar
    Join Date
    Sep 2018
    Location
    Ul'dah
    Posts
    101
    Character
    Merissa Defensor
    World
    Jenova
    Main Class
    Paladin Lv 100
    I already played Everquest back in 2000 when you could lose a corpse, delevel, have to run back through hostile territory gearless unless and until a cleric came by with their epic weapon... not going back on that ride (even though they did add features like graveyards to the planes...).
    (2)

  9. #29
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    They could do wandering world bosses. Basically FATEs that move and drop fun things. Similar ideas are already in the game, they just need to be iterated on.

    Odin comes close.
    (3)
    Last edited by Ayuhra; 08-19-2019 at 06:07 AM.

  10. #30
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Ayuhra View Post
    They could do wandering world bosses. Basically FATEs that move and drop fun things. Similar ideas are already in the game, they just need to be iterated on.

    Odin comes close.
    So basicaly : special fates ¯\_(ツ)_/¯.
    (4)

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