People would delevel in Eureka if they died and weren't raised and the community has been complaining about it incessantly.




People would delevel in Eureka if they died and weren't raised and the community has been complaining about it incessantly.
I'd ask you to define 'risk/reward', but I don't really see this thread being constructive when you threw out a pointless, elitist buzzword like 'carebear' in the same post.
Frankly, any time you queue via duty finder is a risk, simply due to the random nature of it.



Risk in MMORPGs have been gradually removed because it doesn't go well with the genre. Remember in the classic days when it was a given in MMORPGs that dying not even makes you lose EXP, items, and money, but also delevels you, plus you had to run back naked to your corpse to pick up your gear, or visit the bank first to equip your backup gear so that you even stand a chance at reaching your corpse to recover your primary gear. The risk you're looking for isn't something new. It is a very old concept that has proven to not work in this segment of the market.
Last edited by Zfz; 08-19-2019 at 12:07 AM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


You can always just add risk yourself. Everytime you die in the game, smash one of your fingers with a hammer. Then you can proudly say the game isn't safe and you aren't a care bear.This game is pretty safe content wise. Is there a way we couldd introduce bigger content with higher risk? You would gain a better reward. I dunno, I find doing content sometimes has no real value because there is no real risk to it, just spam it and BOOM.
I wonder if it's possible without the care bears getting to upset.

I’m sorry Mr Kusakabe that this joke was at your expense, but it literally made lol for like 10 mins and brightened my day.
To be on topic: I really enjoyed ESO open world pvp area, that created some amount of risk because you could get caught out in the open and trolled by groups of ppl. Also, another risk may be to add some type of content to bet your gear, materia, or Gil against another player when doing some kind of MGS event or pvp event.

As much as I would like to see some challenge come back into the general play, Its probably gonna take a major shift in design philosophy for it to happen.
As overall the more I have looked at things, the more it seems like there isn't the depth and/or complexity in the game to really allow for difficult content. It comes down to if the difficulty is seen as challenging or punishing. And so far, most of the more difficult content trends to the punishing side instead of the challenging side. Challenging games are usually quite fun, punishing games get shelfed in a hurry.



What does being a "care bear" have to do with anything? Oh gosh, have I stepped into a raider vs casual thread?


"Care bear", you keep using that word. I don't think it means what you think it means.
Care bear is basically an inflammatory slang PvP players use when they talk about people who are not into PvP, not "casual scrub", no matter how much you can get that picture from how PvP users use that term. So to bring that term into this feels misplaced?
However, there is already punishing content such as PotD/HoH and Eureka that punishes you for dying, needless to say, at least in Eureka, this isn't popular at all and to put it into main-content would likely cause more harm than good, and if you want punishing mechanics I would rather look into Diablo-like instead of WoW-like MMORPGs that are built with systems like these in mind.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




