That's the problem. At the rate this game releases content it's very dreadful.

They release 1 fight every 3 months with horrendous drop rates to keep you busy until the next one. I don't really understand what takes so long in that regard. IE, in 3 months WoW releases several dungeons, with 30+ bosses all scripted to do different things. Sure most are won with the "tank and spank" strategy, and only a few require a lot of thought ... but it's still things to do.

We get one dungeon or so in 1.21, and then if you read the timeline the next boss fight is April or May against Legatus.

So in 6 more months you'll have 2 more fights. When put in that perspective, you'd have, at level 50, in 1 years time, 5 different scripted bosses (Batraal, Ifrit, Moogle, Legatus, Dungeon X in 1.21). Well, another if you want to count Ogre. There are also regular notorious monsters around the world ... sure...

On launch day SWTOR has about 1000. Heck just about 80 quests in its main storyline all w/ cutscenes and voiceovers.
We don't even really know for sure when our main storyline will get another quest.

They just need to pick up the pace. We all want this game to do well but when you start to look at their timeline for the new year, and compare it to last year, it still feels like this game isn't coming along very quickly. In the broad sense, not to discredit the incredible effort put forth in the recent patches. It's a ton of work, but the pace of content is dreadful. What happened to a patch every 2 weeks?