Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by kajv95 View Post
    There'd be both pdps and rdps buff in this, but it wouldn't immediately encroach on BLM's territory, and it's fine if smaller steps are taken towards an end result that is more satisfactory, with the gap being closed but not so much as to kill BLM's niche, which is what I've been saying all along...
    The biggest reason it wouldn't 'encroach' on Black Mage is that we'd be removing this hostile caster relationship that exists with Embolden being a physical only booster. Allowing them to boost magic damage isn't only a general buff, but removes the unnecessary barrier that naturally existed - The Red mage -doesn't want other casters-, and other casters -don't want a red mage-.

    This comes back to another post that wasn't expanded enough upon, and it's that having a fourth DPS role for the 'Cannons' would add another lever. Where you can dump Black Mage, Samurai, and Machinist, tune them in their void there, and add additional levers for tuning. In this regard you could completely tune the out-of-box damage between every DPS role to be the same.

    This not only simplifies a few matters (Ninja - Dragoon - Monk no longer have to encroach on Samurai in their tuning, same with Bard/Dancer and Machinist, and Summoner/Red Mage and Black mage), but our Full House party bonus can be increased to better encourage a 4 set without crippling a 3 set. You can increase the buffing capabilities of the 3 other roles, and encourage bringing the "Cannon" by making it so they -benefit more-.

    This satisfies the greater RDPS, lower PDPS dynamic that's been argued for, but isn't currently possible, since you'd be A) A Subpar support job outside 8 mans and B) there's not enough a difference between the jobs in a more acceptable balance state for Samurai/Black Mage / Machinist to be desirable.

    If Black Mage gets twice the benefit from buffs brought by a team, their 'RDPS' contribution is exactly the same as out of box, but their PDPS scales exponentially which feeds back into increasing the "RDPS" value of the supporters. The lack of raise is no longer an issue - Machinist and Samurai also don't have it, and if you're a good cannon, it won't matter what Cannon you play (Well in theory at least) - You have a place.

    But I doubt we'll see that happen. Potency buffs for erebody!
    (1)

  2. #2
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kabooa View Post
    Lets give BLM even MORE Damage with more potential utility buffs so they maintain their supreme DPS.
    The thought of another class competing for numbers will make the BLM feel inferior if they deal less than others in the party.
    Why not share the spotlight, and let everyone compete? Or is there a underlying fear of being left out because they simply arent performing good enough, and need an extra buffer to make sure they always have spot no matter how bad they play?
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CrashofZenki View Post
    Why not share the spotlight, and let everyone compete? Or is there a underlying fear of being left out because they simply arent performing good enough, and need an extra buffer to make sure they always have spot no matter how bad they play?
    Did you literally just write your own text into a quote box so you could create this strawman?
    (2)

  4. #4
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Kabooa View Post
    -This satisfies the greater RDPS, lower PDPS dynamic that's been argued for, but isn't currently possible, since you'd be a Subpar support job outside 8 mans-
    Let's get one thing out of the way here, being a subpar support job outside of 8 mans has almost always been the case but has rarely, if ever, been argued because the 4-man content isn't giving you dps checks and I'm not sure if it's possible for a support job to satisfy both ends without being inherently overpowered. The way I see it, if you bring something inherently more supportive to 4-man content, you know what you're doing. Let's be fair, 4-man is limited to story content nowadays, and unless story content stops being overly undertuned you could bring 4 healers and still clear it.

    I didn't quote this part but I'd be heavily in favor of them adding that fourth dps "role" as well, for reasons you've stated. All I really want is for the jobs in the game to all feel worth it - how we go about it is up for debate. As long as I can go back to arguing lore instead of balance, I'd be happy lol
    (0)