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  1. #1
    Player
    DPZ2's Avatar
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    Feb 2015
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    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    The whole problem with this request is that SE does not provide APIs and a method for writing to those APIs from within the game. I do not expect them to change that.
    (0)

  2. #2
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by DPZ2 View Post
    The whole problem with this request is that SE does not provide APIs and a method for writing to those APIs from within the game. I do not expect them to change that.
    I believe that's the point of the thread.
    (2)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
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    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Callinon View Post
    I believe that's the point of the thread.
    Retrofitting a set of APIs for player-developers is neither simple nor inexpensive.

    With a large PS4 base that will never be able to take advantage of those APIs, what inducement will you provide to SE to convince them they absolutely have to create and support APIs for those player-developers?

    "I'd be happier" won't make the cut.

    WoW has no console-based gaming population, and pretty much built those APIs into the game during their 1.0 days. TESO built those APIs into the original game, and what's left of their console-based gaming population still complains they can't utilize the add-ons.
    (0)

  4. #4
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
    Location
    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Shurrikhan View Post
    That's fair. I'd have to ask though -- and this is an honest question -- which API do we give access to in order to allow the best means of UI improvements to modders without also allowing for the effectively auto-play mods available on, say, World of Warcraft, where a mod-swapped dynamic action key and an auto-clicker can reduce the gameplay required of a player to purely player movement and facing?

    How do we forgo mods like DBM or Big Wigs or their equivalents, if the developers want players to have to be aware of mechanics for themselves?
    As they say, the devil is in the details.

    I don't know how add-ons work. My last computer science class was a programing with Fortran in the mid-80's. Things have moved along since then. /laugh

    Quote Originally Posted by Callinon View Post
    I believe that's the point of the thread.
    Yeppers.
    (0)

  5. #5
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    As they say, the devil is in the details.

    I don't know how add-ons work. My last computer science class was a programing with Fortran in the mid-80's. Things have moved along since then. /laugh
    Most games do it by binding Lua to the game through the Lua.dll
    Then they need to expose the functions they want Addons to be able to use through their API as classes/objects.
    Addons then can simply call these functions and interact with the game.


    That's basically the gist of it
    (1)
    Olivar Starblaze
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