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  1. #11
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    How do we forgo mods like DBM or Big Wigs or their equivalents, if the developers want players to have to be aware of mechanics for themselves?
    If I am not mistaken, the counterparts to these addons already exist in the form of custom triggers in the program that shall not be named here.
    Personally I don't use them b/c I dislike being dependent on a program that might stop working after a patch.
    Post patch raids when half the addons didn't work were always rather hilarious in WoW.
    (1)

  2. #12
    Player
    Talinthis's Avatar
    Join Date
    Nov 2016
    Posts
    54
    Character
    Talinthis Vashavere
    World
    Lamia
    Main Class
    Warrior Lv 90
    i would rather not. i dont like installing all this extra garbage. if you need optional add ons the hud isnt good to begin with and its nice when everyone has to use the same one because there is no extra advantage compared to another.
    (2)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Granyala View Post
    Post patch raids when half the addons didn't work were always rather hilarious in WoW.
    I think that might be just as large a concern for me as even the massive PC advantage it would offer, haha.
    (0)

  4. #14
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    As long as they can limit them to UI re-skins only sure i'm all for it.
    The problem is that once you give more freedom than that you cannot really draw a line.

    Raid / PvP notifications.
    Hunt / gathering alerts.
    Marketplace addons.

    And all this will be just the tip of the iceberg.
    (0)

  5. #15
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saintly View Post
    gathering alerts.
    Already ingame, albeit hidden. Right click on an ore to set a timer. Also FFXIVclock.com. :P
    I believe there are websites that track hunt activity too, not sure how accurate they are, since I don't hunt.
    Not much of a point to marketplace addons, considering the rather limited nature of our retainers ability to sell items.
    (3)

  6. #16
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Quote Originally Posted by Granyala View Post
    Already ingame, albeit hidden. Right click on an ore to set a timer. Also FFXIVclock.com. :P
    I believe there are websites that track hunt activity too, not sure how accurate they are, since I don't hunt.
    Not much of a point to marketplace addons, considering the rather limited nature of our retainers ability to sell items.
    Oh knew about 3rd party sites but had no idea there was an ig timer, thanks for the heads up appreciate it. ^^
    (0)

  7. #17
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    How do we forgo mods like DBM or Big Wigs or their equivalents, if the developers want players to have to be aware of mechanics for themselves?
    You probably can't.

    The functionality that addons like DBM are based on is so blindingly simple that not having it would basically render nearly every other UI addon useless. It's a clock. Seriously, that's all it is. It's a bunch of timers with a manually-written script attached to each fight. When the clock hits a certain value (based on the script) an alert pops up on your screen. It's just such a dead simple addon, there's virtually no way you can create an addon API and NOT end up with something like DBM eventually.

    But honestly, who cares? Frankly, if it means people will pay attention to mechanics for once, I'm all for it.

    I quite enjoyed customizing my UI in WoW. In fact every expansion I tore the whole thing down and built it again. Every time it got a little bit better. I learned what I needed and what I didn't need. And there was always something new to look at and think about. I really enjoyed that aspect of that game and I miss the customization it offered when I play other games.

    The stone cold fact is: SE does not have the resources to give us that level of UI customization by themselves. No dev team could. Blizzard's horde of developers (pun intended) couldn't do it if they wanted to. That level of UI modification REQUIRES external users creating mods. This has been made hilariously apparent with the addition of the "light theme" in Shadowbringers. This is, apparently, a big damn deal. They spent time showing it off at Fanfest. They're really proud of that.

    It's a window recolor... and not a very good one as it doesn't take certain text colors into account. Seriously? Shall I just point out here that WoW has an addon that lets you reskin every window in their game individually? All the colors of the rainbow? This is because someone wanted this functionality and spent their own time designing, coding, and debugging it before sending it out into the world for all to enjoy. If SE had to dedicate dev resources to something like that, we'd lose an alliance raid tier.
    (4)

  8. #18
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,158
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    It would create a PC vs PS4 player war in my opinion. You can't give one set of players more advantages than console players. Some would say they already do being on PC, but I find I hold my own quite well on my PS4 Pro.
    (0)

  9. #19
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    The DoT/HoT tracking is pretty good. The only improvement I can think of is to have the icon flash red when it's about to drop off.



    That's exactly my line of thought. Having a list of approved add-ons would free up S.E. to focus more on the game while the modders focus on improving the HUDs, dot timers, glamour, etc...

    There has been some concern in this thread that add-ons would give other players an advantage. I completely agree with them.

    There is a danger with add-ons giving players such an advantage that FCs require their members to use them. What I am pushing for is add-ons which provide the player the flexibility to customize the game's HUD to their liking.

    Any add-on which mimics add-ons like BigWigs or DBM should be forbidden. The same for TellMeWhen.

    Let us use things like Shadowed Unit Frames, BarTender4, and Masque.
    Having them approve the addons would still require manpower, testing and investigation of the source code to see what said Addon is doing.
    Doesn't really solve the problem
    (0)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  10. #20
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's fair. I'd have to ask though -- and this is an honest question -- which API do we give access to in order to allow the best means of UI improvements to modders without also allowing for the effectively auto-play mods available on, say, World of Warcraft, where a mod-swapped dynamic action key and an auto-clicker can reduce the gameplay required of a player to purely player movement and facing?

    How do we forgo mods like DBM or Big Wigs or their equivalents, if the developers want players to have to be aware of mechanics for themselves?
    In regards to WoW, Auto clicker is actually seen as botting and can result in a ban.
    There are addons that have like a visual display of like a rotation and suggest ability to use next and others that have a huge impact on macros but you still need to press the button yourself manually.

    And we do have an equivalent of DBM/Big Wigs as we do have an equivalent of Skada/Recount.


    Personally I would love to have UI addons to modify the interfact. I'm a big fan of simplicity & information.
    Back in WoW I used KKthnxUI, Weakauras 2 & Skada. (I would post a screenshot of my UI but I'm not sure if we're allowed to post screenshot of other games).

    Maybe it's just a coincidence but I see a lot of Japanese games with awful UI's and the screen full of text (Xenoblade Chronicles 2 is a good example of this). Where's in 'EU/US's RPG games the Ui is usually much more cleaner and simpler.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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