Quote Originally Posted by Shurrikhan View Post
That's fair. I'd have to ask though -- and this is an honest question -- which API do we give access to in order to allow the best means of UI improvements to modders without also allowing for the effectively auto-play mods available on, say, World of Warcraft, where a mod-swapped dynamic action key and an auto-clicker can reduce the gameplay required of a player to purely player movement and facing?

How do we forgo mods like DBM or Big Wigs or their equivalents, if the developers want players to have to be aware of mechanics for themselves?
In regards to WoW, Auto clicker is actually seen as botting and can result in a ban.
There are addons that have like a visual display of like a rotation and suggest ability to use next and others that have a huge impact on macros but you still need to press the button yourself manually.

And we do have an equivalent of DBM/Big Wigs as we do have an equivalent of Skada/Recount.


Personally I would love to have UI addons to modify the interfact. I'm a big fan of simplicity & information.
Back in WoW I used KKthnxUI, Weakauras 2 & Skada. (I would post a screenshot of my UI but I'm not sure if we're allowed to post screenshot of other games).

Maybe it's just a coincidence but I see a lot of Japanese games with awful UI's and the screen full of text (Xenoblade Chronicles 2 is a good example of this). Where's in 'EU/US's RPG games the Ui is usually much more cleaner and simpler.