Tell me.... what resource do I have as a monk to do damage when I can't be on the boss? You seem to be confusing True North with being out of attack range. I can maintain Greased Lightning, but I have zero ranged skills, and other melee jobs have very weak melee attacks that you use because they're better than doing nothing at all (unless they would break your combo, then you literally do no attacks because the penalty for breaking combo is bigger than the DPS you gain from tossing a dagger)
True North isn't there to trivialize positionals, but it's there explicitly for times when hitting positionals is impossible. For example, you have to stack in front of Titan in E4 for his massive landslide attack, so you use True North so you aren't punished for doing a mechanic. You don't just pop it because "meh I don't wanna do my job right now" True North doesn't let me hit Voidwalker when the bleed pools aren't in melee range, while casters and ranged physical jobs can still attack, melee jobs can not.
Basically I can say after leveling up Dancer and now working on Machinist, ranged physical jobs are simply easier to do mechanics, preposition for them, and keep up time than both casting jobs and melee jobs. You're getting taxed because the job is flat out easier to play, and play effectively. We already know that ease of play is something that the devs of the game want to reward. Highly complex jobs have a high DPS ceiling, simple jobs have a lower ceiling. This in addition to the amount of party utility jobs have, which historically ranged physical jobs had much more of this than casting and melee jobs.



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