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  1. #11
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    The concept of a ranged tax is something that in raid actually makes sense. When you consider up time on the boss, melee will have to disengage to do mechanics, and if those mechanics require movement, then casters might also lose up time. Ranged physical, however, never should have to lose up time on a boss. So in theory, if a fight did have 100% up time available, then your ranged DPS should be doing less damage to make up for the fights where casters and melee DPS have to stop attacking, with the goal being that in the end, the two would even out.
    The issue with this is they don't even out. Current fights are so easy, and melees and casters have so many contingency tools, that all fights are practically 100% uptime endeavours for good players. And of course, you balance the game around good players. I don't think ranged would be happy to know they're being taxed because there are mediocre melees and casters out there only getting 50% uptime.

    Melees and casters should frankly stop hiding behind their uptime as an excuse for their tuning. BLM is right now the most mobile of all caster jobs, and the only one that can handle movement phases of arbitrary length on demand without losing any dps at all. True north now has 2 charges, MNK in particular has had a lot of its positional work trivialized - the one other thing melees like to point to as a source of 'difficulty'.

    It's worth asking why the ranged tax is so large, or why it even exists, if the current fights are not designed to validate its existence at all. Tell me, where is the fight that requires so much movement that ranged are top dps for once? It does not exist, so either the tax is too big, melees and blm are overtuned, or fights are too easy.
    (4)
    Last edited by Myon88; 08-15-2019 at 08:12 PM.