Quote Originally Posted by Myon88 View Post
The issue with this is they don't even out. Current fights are so easy, and melees and casters have so many contingency tools, that all fights are practically 100% uptime endeavours for good players. And of course, you balance the game around good players. I don't think ranged would be happy to know they're being taxed because there are mediocre melees and casters out there only getting 50% uptime.

Melees and casters should frankly stop hiding behind their uptime as an excuse for their tuning. BLM is right now the most mobile of all caster jobs, and the only one that can handle movement phases of arbitrary length on demand without losing any dps at all. True north now has 2 charges, MNK in particular has had a lot of its positional work trivialized - the one other thing melees like to point to as a source of 'difficulty'.

It's worth asking why the ranged tax is so large, or why it even exists, if the current fights are not designed to validate its existence at all. Tell me, where is the fight that requires so much movement that ranged are top dps for once? It does not exist, so either the tax is too big, melees and blm are overtuned, or fights are too easy.
Tell me.... what resource do I have as a monk to do damage when I can't be on the boss? You seem to be confusing True North with being out of attack range. I can maintain Greased Lightning, but I have zero ranged skills, and other melee jobs have very weak melee attacks that you use because they're better than doing nothing at all (unless they would break your combo, then you literally do no attacks because the penalty for breaking combo is bigger than the DPS you gain from tossing a dagger)

True North isn't there to trivialize positionals, but it's there explicitly for times when hitting positionals is impossible. For example, you have to stack in front of Titan in E4 for his massive landslide attack, so you use True North so you aren't punished for doing a mechanic. You don't just pop it because "meh I don't wanna do my job right now" True North doesn't let me hit Voidwalker when the bleed pools aren't in melee range, while casters and ranged physical jobs can still attack, melee jobs can not.

Basically I can say after leveling up Dancer and now working on Machinist, ranged physical jobs are simply easier to do mechanics, preposition for them, and keep up time than both casting jobs and melee jobs. You're getting taxed because the job is flat out easier to play, and play effectively. We already know that ease of play is something that the devs of the game want to reward. Highly complex jobs have a high DPS ceiling, simple jobs have a lower ceiling. This in addition to the amount of party utility jobs have, which historically ranged physical jobs had much more of this than casting and melee jobs.