Lol it's not an extreme. It's literally Yoshi P's words. You know, the director and producer? This is his philosophy.
Its not that wanting better gear is a bad thing, but its more of trying to find solutions to keeping things challenging longer.I'm sure opinions on this may differ depending on which raider you talk to. I, personally, would still do it for the challenge. Thing is, once you clear it once or twice, even that ceases to pose much of a challenge from then. Without grinding for savage gear, I wouldn't run clear on it for 8 weeks in a row. People keep making this mistake of thinking raiders just want to lord their status over everyone else. I just want to be the best I can be, and be challenged. I'm not looking to be some kind of elite. The challenges give me a chance to test myself. To become better than I was yesterday. Without a challenge, improvement can not be made. I'm not thinking about some kind of class divide when I run my raids. Without the gear, there'd be no reason left to run anything once it is on farm status. That goes for tomes, totems, savage gear, and ultimate weapons. The gear allows you to perform better, if even by a fraction, than you did before you had the gear.
Mostly, I want a completely fresh and new type of difficult battle content. Not another trial fight. Even Mythic+ dungeons would be something.
Upon further introspection, I don't understand why wanting better gear as a savage raider is a bad thing. You should get rewards that correspond to your work. That's how it works in the real world.
IE you get that first and potentially lucky kill on a boss due to an above average number of crits for you, below average for it, or its RNG sections went to a more favorable pattern more often, or other factors. You get a higher ilevel piece of gear, then the next time its easier, and so on and so forth. It starts to add up over time as you can clear more and more over time.
The question becomes is combat gear rewards necessary, or would other rewards work? And if combat gear is needed, how sparse can it get in order to keep things challenging as long as possible?
Such as releasing fights that are designed around 4-5 patches ahead's approximate ilevel without giving much if any ilevel upgrades along the way. As a potential example, Titania Savage rewards ilvl 455 weapons on initial release + a special Key item, encounter designed for say avg ilevel of 540. also rewards fluff things like mounts and minions, main content catches up to the 540 ilevel, the key item comes into play and unlocks the ilvl 455 weapon to the 540ish reward version.
LOL touche.
Two things...
1 - When the shoe fits.
2 - In this case it's not that simple. But I can't say I'm surprised there's someone trying to oversimplify it to throw out that subtle insult. Especially considering I pointed out that WoW used to be a game worthy of taking ideas from.
I'm of the mind that if you can't beat it then you just don't get to see the lore, that goes for me as well. Plenty of single player games I suck at so I either look up the lore or just simply get better. With the way raids are trashed here, all people would have to do is wait if they simply can not clear it for whatever reason.
Also I'm not understanding the removing of gear/rewards that people keep suggesting. I personally will do certain fights just because I like the music or the fight without the reward, but why remove the reward? That's one of the points of raiding to get good gear to go do harder stuff (however in this game there's nothing harder and gear is almost useless but that's another argument).
If they stopped producing the game at 5.01 (current patch) or any patch in the past. The game would be dead. It doesn’t hold well with replayability. Personally, fun combat and randomness usually hold my interest far after development has stopped. FF14 has neither.
Some of these people unironicly telling us that we should go run the only 2 fights available for level 80 players 200 times. There's "plenty" of content because you haven't run 2 fights 200 times each yet and your weekly lockout 4 fight raid hasn't been released. What a ridiculous statement, personally I'd like to see more level 80 content, but i doubt SE will ever change their ways. Yeah i get there's a lot of other stuff to do, but just like how you guys apparently don't care that there's so little level 80 content I don't care that there's so many tedious grinds(which are often the same grind repurposed for a different reward) below level 80.
Also knowing that in the short future all the ex primal grinds are going to be made 10x easier makes the entire thing feel futile and unrewarding to begin with. Having more fights will diversify the end game and allow it to remain fun for longer.
Last edited by greytonberry; 07-21-2019 at 02:35 AM. Reason: clarifying so someone doesn't latch on to semantics
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