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  1. #411
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ForteNightshade View Post
    Can we knock off the extremes, please? Asking for a fifth raid boss or a Mythic+ like system hardly prevents you from "having a life outside FFXIV."
    Lol it's not an extreme. It's literally Yoshi P's words. You know, the director and producer? This is his philosophy.
    (6)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  2. #412
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Avraym View Post
    Exactly! Take WoW for example..
    No. WoW is not a good example to look up to. Maybe ten years ago it was, but definitely not within the last five years.
    (9)

  3. #413
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by CazzT View Post
    No. WoW is not a good example to look up to. Maybe ten years ago it was, but definitely not within the last five years.
    Sure it is, its a perfect exemple of what they shouldn't do no matter what.
    (7)

  4. #414
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by CazzT View Post
    No. WoW is not a good example to look up to. Maybe ten years ago it was, but definitely not within the last five years.
    everything this game good
    everything other game bad!
    (10)

  5. #415
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zabuza View Post
    I'm sure opinions on this may differ depending on which raider you talk to. I, personally, would still do it for the challenge. Thing is, once you clear it once or twice, even that ceases to pose much of a challenge from then. Without grinding for savage gear, I wouldn't run clear on it for 8 weeks in a row. People keep making this mistake of thinking raiders just want to lord their status over everyone else. I just want to be the best I can be, and be challenged. I'm not looking to be some kind of elite. The challenges give me a chance to test myself. To become better than I was yesterday. Without a challenge, improvement can not be made. I'm not thinking about some kind of class divide when I run my raids. Without the gear, there'd be no reason left to run anything once it is on farm status. That goes for tomes, totems, savage gear, and ultimate weapons. The gear allows you to perform better, if even by a fraction, than you did before you had the gear.

    Mostly, I want a completely fresh and new type of difficult battle content. Not another trial fight. Even Mythic+ dungeons would be something.

    Upon further introspection, I don't understand why wanting better gear as a savage raider is a bad thing. You should get rewards that correspond to your work. That's how it works in the real world.
    Its not that wanting better gear is a bad thing, but its more of trying to find solutions to keeping things challenging longer.

    IE you get that first and potentially lucky kill on a boss due to an above average number of crits for you, below average for it, or its RNG sections went to a more favorable pattern more often, or other factors. You get a higher ilevel piece of gear, then the next time its easier, and so on and so forth. It starts to add up over time as you can clear more and more over time.

    The question becomes is combat gear rewards necessary, or would other rewards work? And if combat gear is needed, how sparse can it get in order to keep things challenging as long as possible?

    Such as releasing fights that are designed around 4-5 patches ahead's approximate ilevel without giving much if any ilevel upgrades along the way. As a potential example, Titania Savage rewards ilvl 455 weapons on initial release + a special Key item, encounter designed for say avg ilevel of 540. also rewards fluff things like mounts and minions, main content catches up to the 540 ilevel, the key item comes into play and unlocks the ilvl 455 weapon to the 540ish reward version.
    (1)

  6. #416
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Nariel View Post
    Sure it is, its a perfect exemple of what they shouldn't do no matter what.
    LOL touche.

    Quote Originally Posted by Kaitoo View Post
    everything this game good
    everything other game bad!
    Two things...

    1 - When the shoe fits.
    2 - In this case it's not that simple. But I can't say I'm surprised there's someone trying to oversimplify it to throw out that subtle insult. Especially considering I pointed out that WoW used to be a game worthy of taking ideas from.
    (6)

  7. #417
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by CazzT View Post
    2 - In this case it's not that simple.
    Quote Originally Posted by CazzT View Post
    No. WoW is not a good example to look up to. Maybe ten years ago it was, but definitely not within the last five years.

    do you have short memory problems, buddy?
    hit the nail on the head with you
    (1)

  8. #418
    Player
    Nims's Avatar
    Join Date
    Jan 2019
    Posts
    117
    Character
    Soosi Ejinn
    World
    Famfrit
    Main Class
    Miner Lv 70
    Quote Originally Posted by Hawklaser View Post
    Snip
    I'm of the mind that if you can't beat it then you just don't get to see the lore, that goes for me as well. Plenty of single player games I suck at so I either look up the lore or just simply get better. With the way raids are trashed here, all people would have to do is wait if they simply can not clear it for whatever reason.

    Also I'm not understanding the removing of gear/rewards that people keep suggesting. I personally will do certain fights just because I like the music or the fight without the reward, but why remove the reward? That's one of the points of raiding to get good gear to go do harder stuff (however in this game there's nothing harder and gear is almost useless but that's another argument).
    (3)

  9. #419
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    If they stopped producing the game at 5.01 (current patch) or any patch in the past. The game would be dead. It doesn’t hold well with replayability. Personally, fun combat and randomness usually hold my interest far after development has stopped. FF14 has neither.
    (3)

  10. #420
    Player
    greytonberry's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    19
    Character
    Ton Berry
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Some of these people unironicly telling us that we should go run the only 2 fights available for level 80 players 200 times. There's "plenty" of content because you haven't run 2 fights 200 times each yet and your weekly lockout 4 fight raid hasn't been released. What a ridiculous statement, personally I'd like to see more level 80 content, but i doubt SE will ever change their ways. Yeah i get there's a lot of other stuff to do, but just like how you guys apparently don't care that there's so little level 80 content I don't care that there's so many tedious grinds(which are often the same grind repurposed for a different reward) below level 80.

    Also knowing that in the short future all the ex primal grinds are going to be made 10x easier makes the entire thing feel futile and unrewarding to begin with. Having more fights will diversify the end game and allow it to remain fun for longer.
    (7)
    Last edited by greytonberry; 07-21-2019 at 02:35 AM. Reason: clarifying so someone doesn't latch on to semantics

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