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  1. #10
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kouhai View Post

    War's utility is DPS. The reason why you would bring a war was because of more dps. Now there's no reason to bring a war if it doesn't have it's utility. You'd bring a war in HW because it was a dps loss for the nin to put up slashing. In SB it was a dps loss to not bring a slashing person in general and mnk/drg was really good, so you would bring a war. Now war has the least party utility, the tie for least damage, and it's self mitigation isn't even that great compared to other classes. It's invuln is really it's only benefit at the moment. This is why people want warrior to be top dps because if you bring a war, you want more dps.
    Im sorry but thats not true, not anymore. in ARR PLD was actually the highest dps tank - you brought WAR as the MT because of inner beast, a quick to generate 20% damage reduction you could used on tank busters like Death sentence. It's only in HW and SB that it was the "damage tank", now with the introduction of GNB, WAR has gone back to its original identity of quick dirty cooldowns for each tank buster that have no cost. Sheltron? Need gague. TBN? Needs MP. Heart of stone? Kinda weak, technically better put on someone else due to Brutal shell transferance. Raw intuition? Only a 25 second cooldown rampart. A 25 SECOND COOLDOWN RAMPART.

    WAR has some of the best personal mitigation in the game right now, not to mention vengeance hitting the enemy back. WAR's defensive abilities justify its lower damage, all thats changed is its idenity, this isnt a matter of balance.
    Infact, i'd argue it wasnt ever a "damage tank" but rather a "selfish tank", which has been maintained with narcean flash being the weakest of all of the single target co-tank cooldowns, and sharing a cooldown with raw intuition.

    With that in mind there are two "archetypes" of tanks right now - PLD/WAR are the utility and party support tanks by offering tools for that such as veil of passage or by just doing their job really well, and GNB/DRK are the single target buffers - HOS/TBN being excellent co-tank tools, both with only a single way to support the party in the form of a magic damage down, not general damage. And before you argue most aoe's are magical anyway, thats not quite the case anymore, ShB added in plenty of Physical aoe's, even in savage, making Shake/Veil much more desirable.

    if WAR gets any kind of damage buff, it might be justifiable to argue for like maybe an extra 10 potency on fell cleave or its path combo. Nothing more.

    DRK on the other hand, definately needs some damage buffs. Much like in SB, TBN is the only thing keeping it relevant right now. For once in its life WAR is actually balanced - its the other tanks that need minor tweaks, WAR is perfectly fine where its sitting right now.
    (0)
    Last edited by VenKitsune; 08-14-2019 at 02:13 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

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