Quote Originally Posted by Lyth View Post
WAR is fine.

If anything, Holmgang's recast is still way too short for an invuln without a penalty, and Shake should probably be brought into line with Divine Veil at 10%. From a damage standpoint, I think you're going to find that when people actually start coordinating with TA and burst windows more seriously, in fights with actual mechanics, WAR's numbers are going to be inflated back to the top. They're trying to balance burst vs. sustained dps.

And we can do without another expansion where WAR is mandatory.
Holmgang's penalty is that it's useless up until you go to 1 hp and that you can't be ignored either because the first auto attack to hit you after it ends will kill you. Shake is 12% of the target's hp, where as divine veil is 10% of the pld's hp which is obviously better so shake is actually strictly worse than divine veil. Also, the statistics on fflogs *is in fact* WITH all the same buffs war has so even if it gets all the buffs from trick, brotherhood, rdm's buff, devotion, all that stuff. It STILL is below the other tanks, which is an obvious red flag. Source: https://www.fflogs.com/zone/statisti...s=Any&sample=7

War's utility is DPS. The reason why you would bring a war was because of more dps. Now there's no reason to bring a war if it doesn't have it's utility. You'd bring a war in HW because it was a dps loss for the nin to put up slashing. In SB it was a dps loss to not bring a slashing person in general and mnk/drg was really good, so you would bring a war. Now war has the least party utility, the tie for least damage, and it's self mitigation isn't even that great compared to other classes. It's invuln is really it's only benefit at the moment. This is why people want warrior to be top dps because if you bring a war, you want more dps.