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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
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    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by linay View Post
    Since we're speaking endgame, at that point, they should know enough about the game to maximize their playtime and what they want to accomplish in the game without having to feel left behind. Another thing to consider is that having no cap means that you can be left behind even more and then having the pressure to overcompensate when catching up.
    Yes, you could be left behind even more, but if your group isn't willing to help get you back up to speed and instead just tosses you to the curb, it wasn't a very good group to begin with was it? A good group will help with those catch up clears making it go really fast.

    I have plenty of friends that would love to play an MMO that simply won't pick one up currently because their current field of work and the cap systems that MMOs use for end game content are incompatible. Their schedule fluctuates in ways that make it impossible to static, and if you pug on weekly capped content, this can happen quite easily, and its also why guilds developed their point systems.

    Quote Originally Posted by Avraym View Post
    It's a different group every week. So far I've been out rolled as follows:

    Week 1 ES1 + ES2 - 6 Drops
    Week 2 ES1 + ES2 + ES3 - 9 Drops
    Week 3 ES1 + ES2 + ES3 - 9 Drops

    Like I said, very problematic.
    I would bet Avraym feels behind progression wise and thats even with meeting the weekly cap.

    The fun of military work or other jobs such as those that work in oil drilling and the like where could be running into situations of couple of weeks of near constant work followed by a couple of weeks off, or schedules that fluctuate on a very regular basis and can't have set days off like with typical shift work. Which is a nice chunk of potential players that might not touch some harder content as often as they might want to as they are limited much more on when they can play and the caps don't really account for them. These are the ones who would benefit the most from the removal of caps, along with those that might be taking a vacation for a couple of weeks. At least without an enforced cap, groups with a member that falls into one of the above scenarios can plan around it, and delay the clears until they can do it as a group instead of loosing the loot chance for cap cycle.

    And the point you raised about maximizing playtime for best effect. Why do you think people started making guilds and statics in the first place? It wasn't to exclude people, but to efficiently clear content in limited playtime for those that are unable to play more than a few hours at a time. Yet weekly content caps can still impact them and put them behind as well thanks to all the same factors that affect any individual.
    (2)

  2. #2
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Hawklaser View Post
    Yes, you could be left behind even more, but if your group isn't willing to help get you back up to speed and instead just tosses you to the curb, it wasn't a very good group to begin with was it? A good group will help with those catch up clears making it go really fast.

    I have plenty of friends that would love to play an MMO that simply won't pick one up currently because their current field of work and the cap systems that MMOs use for end game content are incompatible. Their schedule fluctuates in ways that make it impossible to static, and if you pug on weekly capped content, this can happen quite easily, and its also why guilds developed their point systems.



    I would bet Avraym feels behind progression wise and thats even with meeting the weekly cap.

    The fun of military work or other jobs such as those that work in oil drilling and the like where could be running into situations of couple of weeks of near constant work followed by a couple of weeks off, or schedules that fluctuate on a very regular basis and can't have set days off like with typical shift work. Which is a nice chunk of potential players that might not touch some harder content as often as they might want to as they are limited much more on when they can play and the caps don't really account for them. These are the ones who would benefit the most from the removal of caps, along with those that might be taking a vacation for a couple of weeks. At least without an enforced cap, groups with a member that falls into one of the above scenarios can plan around it, and delay the clears until they can do it as a group instead of loosing the loot chance for cap cycle.

    And the point you raised about maximizing playtime for best effect. Why do you think people started making guilds and statics in the first place? It wasn't to exclude people, but to efficiently clear content in limited playtime for those that are unable to play more than a few hours at a time. Yet weekly content caps can still impact them and put them behind as well thanks to all the same factors that affect any individual.
    First, if you have to take short breaks, there is plenty of time in between raid tiers that you can catch up comfortably with the cap in place. Second, if you have to take longer breaks, there are catch up mechanics in place and the way vertical progression works it does not really matter if you miss out on a particular gear. Third, if you have people that you can rely on (statics, guilds, friends, etc.), then you can always go back to do old contents you missed out on, even doing it on appropriate gear if you want. Fourth, even if you don't, there is a chance you can still use PF to do old content or just queue for it depending on the type of content it is.
    (0)
    Last edited by linay; 08-14-2019 at 02:01 PM.

  3. #3
    Player
    Avraym's Avatar
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    Aug 2011
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    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by linay View Post
    First, if you have to take short breaks, there is plenty of time in between raid tiers that you can catch up comfortably with the cap in place. Second, if you have to take longer breaks, there are catch up mechanics in place and the way vertical progression works it does not really matter if you miss out on a particular gear. Third, if you have people that you can rely on (statics, guilds, friends, etc.), then you can always go back to do old contents you missed out on, even doing it on appropriate gear if you want. Fourth, even if you don't, there is a chance you can still use PF to do old content or just queue for it depending on the type of content it is.
    Actually I disagree with this sentiment.

    I often take breaks in between patch cycles and don't have the flexability of joining a static due to random working hours.

    This means I am subject to the party finder upon my return.

    Unfortunately I found often the case when returning to Stormblood for example, the item level's party finder requirement were so high that you couldn't actually join savage this late into the game without already having some savage gear.

    That only left me with duty finder, but not many people would queue for incomplete duty this late into a patch cycle.
    (2)
    Last edited by Avraym; 08-14-2019 at 02:07 PM.

  4. #4
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    Nov 2018
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    Quote Originally Posted by Avraym View Post
    Actually I disagree with this sentiment.

    I often take breaks in between patch cycles and don't have the flexability of joining a static due to random working hours.

    This means I am subject to the party finder upon my return.

    Unfortunately I found often the case when returning, the item level's party finder requirement were so high that you couldn't actually join savage this late into the game without already having some savage gear.
    That's when you make your own PF with your own requirement. I don't think that invalidates what I said. In fact, I even said you might have to use PF.

    And my initial point remains that daily/weekly cap was never meant to address people with irregular schedule or people who choose to take breaks from the game. So it's understandable if they might be inconvenienced by it. There are still ways to get by, but it will always be the case that you will have an easier time playing if you play regularly.
    (4)

  5. #5
    Player
    ForteNightshade's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
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    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Avraym View Post
    Actually I disagree with this sentiment.

    I often take breaks in between patch cycles and don't have the flexability of joining a static due to random working hours.

    This means I am subject to the party finder upon my return.

    Unfortunately I found often the case when returning to Stormblood for example, the item level's party finder requirement were so high that you couldn't actually join savage this late into the game without already having some savage gear.

    That only left me with duty finder, but not many people would queue for incomplete duty this late into a patch cycle.
    I pugged Sigma and Alpha from time to time last tier and never had an issue joining parties despite my tanks only having tome or Ivalice gear. Hell, I took my BRD in full i380 crafted. Perhaps Elemental is different, though I think you're just making excuses since Aether is supposedly the "toxic, elitist" DC.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Avraym's Avatar
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    Aug 2011
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    Gridania
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    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by ForteNightshade View Post
    I pugged Sigma and Alpha from time to time last tier and never had an issue joining parties despite my tanks only having tome or Ivalice gear. Hell, I took my BRD in full i380 crafted. Perhaps Elemental is different, though I think you're just making excuses since Aether is supposedly the "toxic, elitist" DC.
    I'm not making excuses, just speaking to my experience.

    It doesn't help being an Australian on a Japanese server.
    (0)

  7. #7
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    Quote Originally Posted by Avraym View Post
    It doesn't help being an Australian on a Japanese server.
    They really should add data centers in that region of the world.
    (0)

  8. #8
    Player
    Avraym's Avatar
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    Gridania
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    Avraym Kent
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    Tonberry
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    Dark Knight Lv 77
    Quote Originally Posted by linay View Post
    They really should add data centers in that region of the world.
    I know. They advertise the game quite heavily here...

    I've seen Shadowbringers and Stormblood advertised on buses, bustops, billboards etc.

    Yet it seems a little.. misleading, given how we didn't get our own server and had to pay in Euros for the subscription for a very long time (A currency which does not favour the Australian dollar.)

    I wonder how many people would purchase the game if there was a ping desclaimer.

    FFXIV developers thoughts on the matter are - we want to, but the Australian government has our hands tied or something.

    They're not very specific with the details unfortunately.
    (0)

  9. #9
    Player CorbinDallas's Avatar
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    May 2015
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    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Avraym View Post
    I'm not making excuses, just speaking to my experience.

    It doesn't help being an Australian on a Japanese server.
    You're literally making excuses.
    (6)

  10. #10
    Player
    Avraym's Avatar
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    Aug 2011
    Location
    Gridania
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    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by CorbinDallas View Post
    You're literally making excuses.
    Australians are a minority group, split between US servers and JP servers.

    The majority on those servers are still Japanese players with JP only mentality.

    Finding a group under party finder with these conditions when returning mid patch in Stormblood, was extremely difficult.

    Excuses can be valid.
    (2)

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