Bleh. We'll just have to wait and see, then, I guess; but I'm not getting my hopes up. . .
Bleh. We'll just have to wait and see, then, I guess; but I'm not getting my hopes up. . .
Glad to know my cheap self is getting some decent gear w/o having to meld.
Let Materia be Melded on Ra/ex Gear. When doing this that gear cant break. Only Materia Breaks.
Also increase the chance of melding Materia on normal gear.
Also start adding crafting with Materia. Not Melding. It will make more of a use for Materia also. Alot of Junk Materia players dont want will end up being used in Crafting.
Errr. . . bad idea. That would make things way too easy. Still expensive, but too easy.Let Materia be Melded on Ra/ex Gear. When doing this that gear cant break. Only Materia Breaks.
Also increase the chance of melding Materia on normal gear.
Also start adding crafting with Materia. Not Melding. It will make more of a use for Materia also. Alot of Junk Materia players dont want will end up being used in Crafting.
Just based on that statement I expect the job sets to be Blue W and thus unmeldable. Though unlike current Blue loot they will be designed entirely with that job in mind. I think what Yoshi P is getting at is that very high multi melds like 4 or 5 will be able to surpass them. We'll just have to wait and see I suppose.
Really I think the best thing would be to just have everything be meldable only once. Multi-melds sound kind of cool on paper but they kind of suck in practice. If everything gets 1 then it keeps crafters in use, adds materia stats to u/u gear, and makes those top-level materia (like 70 hp, 20 stat, etc) much more valuable. Low level materia can be used by low level players (perhaps with adding an NPC who will attach your materia for a fee, as well as something like the new repair system we just got for other players) and high level stuff will filter out as people get new gear since you can't remove materia without destroying it.Let Materia be Melded on Ra/ex Gear. When doing this that gear cant break. Only Materia Breaks.
Also increase the chance of melding Materia on normal gear.
Also start adding crafting with Materia. Not Melding. It will make more of a use for Materia also. Alot of Junk Materia players dont want will end up being used in Crafting.
Fully agree with stronghold/darkhold to be meldable like the Sentinel set and HNM dropped items such as champions lance to have much better stats. So players can choose from a variety of gears and customize it with materia.
Against the melding of primal weapons but believe DEVS need to adjust the stats with more caution. Ifrit's weapons are DD based and the difficulty for materia melded weapons to surpass Ifrit's weapons should be balanced.
Only have MRD & THM @ R50 so I can only compare these two. I have attack power 72+ Demilune Bhuj and its still inferior to Ifrit's Battleaxe before 1.20 (before +10 attack power is added) because base damage is/was the biggest multiplier. It is way too difficult to surpass the battleaxe (requires at least 4th meld) and not worth it. On the other hand it is bit too easy to surpass or on level terms with Ifrit's Cudgel's attack power (e.g. Lightning Brand + Thundara Combo). It is difficult to achieve a good balance but I sincerely hope the devs can do that.
Last edited by Jamester; 01-11-2012 at 03:01 PM.
Why should an axe from a slot machine be able to surpass something you actually go out with a party and fight for?
Because it is more difficult (time & gil) to get a tri-meld than getting Ifrit Battleaxe(s). And that tri-meld is inferior hence requires even more effort (time & gil) to surpass that battleaxe. From my experience, getting that fourth meld is much more difficult than getting the 7 ifrit weapons and I don't think I am lucky or unlucky in both case.
http://forum.square-enix.com/ffxiv/t...209#post447209
You don't have a craft level above 15. Keep your opinions about how materia requires no player input to yourself if you haven't try it by "your own."
There are people who leveled crafts in order to play a role in making the best gears in the game. I started out as DOW and cooperated with first generation crafters to make HNM or HQ items. That is how it keeps crafters in "use". Not repairing, melding materias with no risk and making intermediate gears to have pointless gils.If everything gets 1 then it keeps crafters in use.
If you get a class level to R50 you would expect to have some part to play in end game, same applies to DOH/DOL. Currently, materia multi-melding allows that (excluding wrist flick). It helps to come up with suggestions before you keep calling a system retarded and trying to kill it without a replacement.B) Future content drops actual good gear, killing off the materia system.
They're both bad choices, but if I had to choose between the two, I'd go with B since going and getting items with a group is a lot more interesting than playing the materia slot machine.
If they are comparable to 3 melds nothing will touch them (until level increase).Just based on that statement I expect the job sets to be Blue W and thus unmeldable. Though unlike current Blue loot they will be designed entirely with that job in mind. I think what Yoshi P is getting at is that very high multi melds like 4 or 5 will be able to surpass them. We'll just have to wait and see I suppose.
So if this does happen everyone will be wearing the same, materia items will become useless and we will be back to square one where crafters are complaining etc.
I will be kind of happy that blue items are finally superior, but sad that we only have one choice.
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