What honeymoon?

It's just more of the same mediocre-decent.
Still a could-be-solo game that happens to connect thousand of players together.
(well, I do appreciate the idea of a solo/small-multiplayer game with an integrated chatroom. But calling it a mmo is a lie)
More forgettable quests, more generic lore, more useless areas, more shallow game systems.
Cut-scene quality is still very random, and just bad most of the time.
Old content is still left to rot, which makes the game, as a whole, worse.
No update to any foundations of the game, no try to breakthrough in anything, no new feature. The closest thing we got is the Trusts, but it's only for 5 dungeons (and because it wasn't bad enough, they added the grind to level them up)

And a lot of small details like how the last boss went from "could be interesting" to "just another angry antagonist" to "has to transform to a big monster because every last boss has to be a big monster".
And then transforms again into a bigger monster.
With a generic last boss theme.