

The same holds true for Voidsent on the Source.Tbh, what disappoints me the most is the lack of sin eaters outside MSQ. For being a realm plagued with them to the point people are afraid of even going outside town, there's none on the overworld, and not a single fate or side quests that involves sin eaters (not that I recall at least). Makes it feel like they weren't really a threat to begin with.

It was the same with Stormblood areas lacking Garlean occupiers, and it's unfortunately for the same reason: after you complete the MSQ and boot out the Garleans/get rid of the light, the enemy spawns would have to change completely.Tbh, what disappoints me the most is the lack of sin eaters outside MSQ. For being a realm plagued with them to the point people are afraid of even going outside town, there's none on the overworld, and not a single fate or side quests that involves sin eaters (not that I recall at least). Makes it feel like they weren't really a threat to begin with.


Or they wouldnt and each map should be threated as a Time Bubble. Just like in HW maps we still fighting against the remains of the Horde. With very well designed FATE lines, think about dynamic events in GW2, you could use every map to narrate a story, for both the map, and the main arc of the storyline events in that map.
THEMING.
This game sorely lacks that.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"

True but im reminded of when legion did the same thing. sure you needed to have beaten the raid to see the changes but it was there and soon eventually everyone got to see them. same with the sword being stabbed in the world. its possible to do but the devs are never thinking about stuff like that.


Maybe they do, because they're professionnal you know. But maybe they don't have neither the time nor the ressources to do it or they decided to not do it for design reason.True but im reminded of when legion did the same thing. sure you needed to have beaten the raid to see the changes but it was there and soon eventually everyone got to see them. same with the sword being stabbed in the world. its possible to do but the devs are never thinking about stuff like that.


The MSQ is better; crafting is worse; the overall design is a copy and paste of SB, which was a copy and paste of HW.
Having a lot of fun, overall really good expansion. I'm baffled WoW is still going when ShB exists, but different people have different preferences I guess.
Crafting is a bit lukewarm this time around, class design was hit and miss with some but I love WhM and I'm enjoying Sam. MSQ was brilliant, raids and trials are good fun and dungeons were all decent. Zones look great, music is top notch.


Much better than WoW 8.2, non sense of the story, mindlesss grind or you’re are behind in raid dps
Story: Quite good; not quite great. About equal to former expansions in execution, but well ahead in terms of core concepts and novelty. ~87/100?
Dungeons: Mediocre. With few exceptions, the worst -- on average -- of the expansions thus far. ~72/100?
Gameplay: Hit and miss. Seems mostly to be a matter of which jobs were least harmed, rather than most improved. SB saw this already to a degree, but ShB makes this feeling almost a cornerstone of the experience. ~65/100.
I liked the beginning and the end of the story, and some bits if the story in the middle.
There were some parts where I really couldn't wait until they were over.
I think – because I am not a Final Fantasy universe fan – I don't enjoy the story as much. It has good parts.
I have this problem with FFXIV in every single expansion. And I am never interested in anything Final Fantasy related beyond the MMO, although I tried a couple of other games.
However, the jobs are really fun to learn. The dungeons are fun to do. The trials are fun when they are new. I like the customisation options offered to characters, although I wish we did not have any gender locked races. I like the raids when they are new. I absolutely love the Amaurot instance.
Roulettes: I like some, couldn't care less for others, but I feel I have to do certain ones to get enough tomes with the limited play time I have. The MSQ roulette is particularly annoying. Don't care about Alliance raids, but at least they are relatively short and you are actually doing some playing.
The ShB world design is nice especially when compared to previous expansions. However, in general FF world design can feel bare for me at times, and seeing mobs that are absolutely still on the spot does feel a bit off-putting.
Okay so jobs. I find them really fun yet I also dislike the button bloat. That said, Yesterday, I resubbed to another game I play to find I was pushing two buttons and things died. So 5 minutes after that I came back to FF XIV. So I don't want something stupidly easy, but I would like at least a rotation that doesn't make me run out of key bindings something fierce.
TLDR: I like the gameplay in dungeons. I am not so taken with some of the fantasy elements of this game but I like others. I have never just liked any of the stories from start to finish, and Shb is no exception. Although I really liked the end and some bits in between. I find there is some button bloat, but otherwise the jobs are fun. Due to the fact that I am not as taken as others are, this expansion will probably fail to retain my subscription like the ones before did. But I have the bigger group of friends in this game so who knows?
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