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  1. #1
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Allegor View Post
    Tbh, what disappoints me the most is the lack of sin eaters outside MSQ. For being a realm plagued with them to the point people are afraid of even going outside town, there's none on the overworld, and not a single fate or side quests that involves sin eaters (not that I recall at least). Makes it feel like they weren't really a threat to begin with.
    The same holds true for Voidsent on the Source.
    (2)

  2. #2
    Player
    Sapphire_Dianta's Avatar
    Join Date
    Feb 2018
    Location
    Shirogane - Private Estate 18-3
    Posts
    63
    Character
    Sapphire Dianta
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Allegor View Post
    Tbh, what disappoints me the most is the lack of sin eaters outside MSQ. For being a realm plagued with them to the point people are afraid of even going outside town, there's none on the overworld, and not a single fate or side quests that involves sin eaters (not that I recall at least). Makes it feel like they weren't really a threat to begin with.
    It was the same with Stormblood areas lacking Garlean occupiers, and it's unfortunately for the same reason: after you complete the MSQ and boot out the Garleans/get rid of the light, the enemy spawns would have to change completely.
    (4)

  3. #3
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Sapphire_Dianta View Post
    It was the same with Stormblood areas lacking Garlean occupiers, and it's unfortunately for the same reason: after you complete the MSQ and boot out the Garleans/get rid of the light, the enemy spawns would have to change completely.
    Or they wouldnt and each map should be threated as a Time Bubble. Just like in HW maps we still fighting against the remains of the Horde. With very well designed FATE lines, think about dynamic events in GW2, you could use every map to narrate a story, for both the map, and the main arc of the storyline events in that map.

    THEMING.

    This game sorely lacks that.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  4. #4
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    356
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sapphire_Dianta View Post
    It was the same with Stormblood areas lacking Garlean occupiers, and it's unfortunately for the same reason: after you complete the MSQ and boot out the Garleans/get rid of the light, the enemy spawns would have to change completely.
    True but im reminded of when legion did the same thing. sure you needed to have beaten the raid to see the changes but it was there and soon eventually everyone got to see them. same with the sword being stabbed in the world. its possible to do but the devs are never thinking about stuff like that.
    (0)

  5. #5
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by JisKing98 View Post
    True but im reminded of when legion did the same thing. sure you needed to have beaten the raid to see the changes but it was there and soon eventually everyone got to see them. same with the sword being stabbed in the world. its possible to do but the devs are never thinking about stuff like that.
    Maybe they do, because they're professionnal you know. But maybe they don't have neither the time nor the ressources to do it or they decided to not do it for design reason.
    (1)

  6. #6
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The MSQ is better; crafting is worse; the overall design is a copy and paste of SB, which was a copy and paste of HW.
    (1)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Having a lot of fun, overall really good expansion. I'm baffled WoW is still going when ShB exists, but different people have different preferences I guess.

    Crafting is a bit lukewarm this time around, class design was hit and miss with some but I love WhM and I'm enjoying Sam. MSQ was brilliant, raids and trials are good fun and dungeons were all decent. Zones look great, music is top notch.
    (1)

  8. #8
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,260
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Much better than WoW 8.2, non sense of the story, mindlesss grind or you’re are behind in raid dps
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Story: Quite good; not quite great. About equal to former expansions in execution, but well ahead in terms of core concepts and novelty. ~87/100?
    Dungeons: Mediocre. With few exceptions, the worst -- on average -- of the expansions thus far. ~72/100?
    Gameplay: Hit and miss. Seems mostly to be a matter of which jobs were least harmed, rather than most improved. SB saw this already to a degree, but ShB makes this feeling almost a cornerstone of the experience. ~65/100.
    (5)

  10. #10
    Player
    Xariann's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Xariann Dawnrise
    World
    Balmung
    Main Class
    Warrior Lv 80
    I liked the beginning and the end of the story, and some bits if the story in the middle.

    There were some parts where I really couldn't wait until they were over.

    I think – because I am not a Final Fantasy universe fan – I don't enjoy the story as much. It has good parts.

    I have this problem with FFXIV in every single expansion. And I am never interested in anything Final Fantasy related beyond the MMO, although I tried a couple of other games.

    However, the jobs are really fun to learn. The dungeons are fun to do. The trials are fun when they are new. I like the customisation options offered to characters, although I wish we did not have any gender locked races. I like the raids when they are new. I absolutely love the Amaurot instance.

    Roulettes: I like some, couldn't care less for others, but I feel I have to do certain ones to get enough tomes with the limited play time I have. The MSQ roulette is particularly annoying. Don't care about Alliance raids, but at least they are relatively short and you are actually doing some playing.

    The ShB world design is nice especially when compared to previous expansions. However, in general FF world design can feel bare for me at times, and seeing mobs that are absolutely still on the spot does feel a bit off-putting.

    Okay so jobs. I find them really fun yet I also dislike the button bloat. That said, Yesterday, I resubbed to another game I play to find I was pushing two buttons and things died. So 5 minutes after that I came back to FF XIV. So I don't want something stupidly easy, but I would like at least a rotation that doesn't make me run out of key bindings something fierce.

    TLDR: I like the gameplay in dungeons. I am not so taken with some of the fantasy elements of this game but I like others. I have never just liked any of the stories from start to finish, and Shb is no exception. Although I really liked the end and some bits in between. I find there is some button bloat, but otherwise the jobs are fun. Due to the fact that I am not as taken as others are, this expansion will probably fail to retain my subscription like the ones before did. But I have the bigger group of friends in this game so who knows?
    (0)

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