


What I want:
1. More diversity in dungeon mechanics.
I want to see dungeon mechanics that go beyond: pull group, kill group, once in a while grab a thing. Give me some (non-static) puzzles.
Make me explore the dungeon a bit. Give me s boss room with three entrances, but only one of them is open, let me not know which path to take.
One of my favorite dungeons has a mechanic where you have to lure a giant head onto a platform to kill it. Why does nothing like that show up again?
Give me some different boss mechanics. Give me a boss that explodes into a dozen snakes that have to be lured together onto a plate so they turn back into a whole monster. Or a monster that splits into two each time it is killed.
Don't just make me tank and spank.
2. Give me more roles to play.
I'm tired of just Tank/Healer/DPS give me some new roles.
3. Give me more customization options.
Not every level 73 Paladin should have the *exact* same abilities. Some should be better at tanking, some should do more DPS, I should be able to customize myself more.
I would love a True Support Role but FFXIV is stuck in the holy Trinity system, I can't see them ever changing anytime soon. They did talk about adding a support role a long time ago but it's been dropped it seems.
Via the Wiki - Bards inspire allies to battle forward with melodies of soothing, strengthening or healing properties.I wouldn't use that a good enough argument especially when you compare it to the lore of AST cards, Bole, Spire, Ewer all have lore that does not indicate dmg up yet there they are and unlikely to change before next expansion if ever. At this point if it helps achieve balance but contradicts lore it is screw lore at this point(for good and bad reasons).
Born as archers, these minstrels learned how to evoke magicks to empower their allies' spirits, greatly boosting their prowess in battle.
This is not what it is anymore.
BRD sucks butt right now. Don't care the numbers but I care about how fun a job is.
Went from boring support - Bowmage/Support - Support - Bland range DPS with very little support.
Why do they hate "support/utility" now? SB BRD was the best DPS in this game for me. I was so disappointed in 2.0
when BRD wasn't as supportive as I wanted it to be, finally filled that spot in 4.0 just for it to be another boring,
whack DPS that got shafted out it's utility and most of the utility is on DNC.
Don't gut a job so it can be shifted into another job.

That's why you make the dungeon boss have multiple entry points and randomly determine which one is open. So you have to explore to find the right one each time.




Yeah, I'm just not feeling that. Like I said, maybe for a deep dungeon (side content) something like that could be cool with more variation.
As a regular dungeon people would probably purposefully avoid it if it is too in depth, and if it isn't it would just be effectively the same thing as every other dungeon with it's only difference being scenery. As a part of the regular dungeon rotation a dungeon like that would just serve to waste time; overall pointless.. Even if it is good, it would wear out it's welcome quick. If you make the rewards good, but the instances bad people will grudgingly do it, but complain the entire time - eureka for example. Eureka however got a lot of hate because your relic was tied to it.
WHM | RDM | DNC



also "puzzle solving" would give people the need to want to solve it themselves
While in a roulette people are just gonna want to get it done asap and just mess up the purpose of it
i would not mind if 50/60/70/80 to be different from leveling dungeon in some way instead of just "we are the same type of dungeon just with terrible exp"
as a alternative to deep dungeons it would be cool




Yes, this is my thinking. As a regular dungeon people wouldn't even bother to actually solve the puzzle, probably just look up a YouTube guide or something, memorize it, and not actually do it themselves (this would happen either way). They brought up Qarn as an example, and I'll use that as well, people purposefully fail that puzzle even now and just kill the extra adds to progress. Nobody cares and they just want to get done with the dungeon.also "puzzle solving" would give people the need to want to solve it themselves
While in a roulette people are just gonna want to get it done asap and just mess up the purpose of it
i would not mind if 50/60/70/80 to be different from leveling dungeon in some way instead of just "we are the same type of dungeon just with terrible exp"
as a alternative to deep dungeons it would be cool
I think a deep dungeon would be the most logical place to put this. Lower levels with more simple puzzles or variation, higher levels progressively get harder and more in depth. Side content, but people would use it for exp, so the content would actually get played. They cannot be too difficult or most people will just avoid it altogether. I think deep dungeons need more variation anyway, they are extremely boring and samey, in my opinion.
I will add, if they decided to do an entire new type of dungeon - harder variants of what we have - I think that could also be a good place to put it. The reward structure would have to be good enough for people to do it however.
Last edited by SturmChurro; 08-11-2019 at 12:38 PM.
WHM | RDM | DNC
"Adjusting display priority is impossible"
That's possibly one of the most disappointing things I learned from all the questions they answerered.
With a lot of problems the JP even share our view just that they talk less about it. Heck sometimes they are even more harsh, calling something dirt or even wanting Yoshida to step down. So we might be louder (but thats not surprising seeing how we have many different cultures and dont have the "beware your face" mentality) but that does not mean that our opinions change much.
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