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  1. #1
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,200
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    also "puzzle solving" would give people the need to want to solve it themselves
    While in a roulette people are just gonna want to get it done asap and just mess up the purpose of it
    i would not mind if 50/60/70/80 to be different from leveling dungeon in some way instead of just "we are the same type of dungeon just with terrible exp"

    as a alternative to deep dungeons it would be cool
    (2)

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Duskane View Post
    also "puzzle solving" would give people the need to want to solve it themselves
    While in a roulette people are just gonna want to get it done asap and just mess up the purpose of it
    i would not mind if 50/60/70/80 to be different from leveling dungeon in some way instead of just "we are the same type of dungeon just with terrible exp"

    as a alternative to deep dungeons it would be cool
    Yes, this is my thinking. As a regular dungeon people wouldn't even bother to actually solve the puzzle, probably just look up a YouTube guide or something, memorize it, and not actually do it themselves (this would happen either way). They brought up Qarn as an example, and I'll use that as well, people purposefully fail that puzzle even now and just kill the extra adds to progress. Nobody cares and they just want to get done with the dungeon.

    I think a deep dungeon would be the most logical place to put this. Lower levels with more simple puzzles or variation, higher levels progressively get harder and more in depth. Side content, but people would use it for exp, so the content would actually get played. They cannot be too difficult or most people will just avoid it altogether. I think deep dungeons need more variation anyway, they are extremely boring and samey, in my opinion.

    I will add, if they decided to do an entire new type of dungeon - harder variants of what we have - I think that could also be a good place to put it. The reward structure would have to be good enough for people to do it however.
    (3)
    Last edited by SturmChurro; 08-11-2019 at 12:38 PM.
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