Quote Originally Posted by LariaKirin View Post
How does anything you said change the old system from an unreliable pile of RNG mess to not an unreliable pile of RNG mess? I won't bother because enough has been said about the shortcomings of the old system.
The shortcomings of the old system transferred over to the new system only worse because the duration and effect was heavily slashed, the cards were split into melee/range and then split further into 3 seals. Where in the old system only top end raiding fished instead at all content you fish for particular cards. Until you get your seals at which all that matters is the range type for you to minor arcana.

Quote Originally Posted by LariaKirin View Post
You do not speak for AST mains, you speak for yourself. This is not as one-sided of an opinion as you think. Too bad the people who can't move on and won't adapt seem the most vocal around here.
Its the majority, shared across all three regions. There are more people upset and throwing away the class then there are those who like it. AST's representation in high end content has all but vanished, and their appearance in normal content ques has all but vanished.

Quote Originally Posted by LariaKirin View Post
The way you oversimplify the new system is incredibly disingenuous and it seems you completely forgot that Divination and seals even exist. It's quite clear you've not thought at all about the potential of the new cards.
He is not oversimplifying the system. It merely IS that oversimplified. You have 1 card effect spread over 8 cards. Seals and the melee/range split only exist so that the card system itself can exist. Divination's only purpose is to be the AoE buff, and only tracks seals so that seals had a reason to exist to support the card system itself existing. The potential of the new cards is shallow with no width. All it takes is a glance and you know the complete potential of the new cards. All that matters is the system hands you the ones you need so that you do not have needless frustration.

Quote Originally Posted by LariaKirin View Post
Now that the cards do not span the entire duration of most jobs' rotation, it's no longer as simple as throwing it on the highest DPS.
Now that the cards do not have a duration worth a damn their weak effects lack impact. As a result ASTs overall impact is weak. The weaker the buff the longer the duration needs to be, which is why Dancer's buffs work and why Dancer is an automatic pick for many raid groups while AST is left to gather dust.

Quote Originally Posted by LariaKirin View Post
Let me give you a scenario: BLM and MCH, equally competent. BLM pulls higher DPS, naturally. You draw Ewer (oh god why? oh wait, it's no longer garbage). BLM is casting Despair. MCH is about to build up Wildfire. Who do you pick?
It would not matter which one you throw it on. If the MCH is outputting 12k DPS then giving him the card is an extra 720 DPS. If the BLM is doing 13k DPS then throwing the card on him adds an extra 780 DPS. A 60 DPS difference.

The DPS difference between either of them is so small as to not matter. You throw it on whichever one you can click on faster.