Quote Originally Posted by LariaKirin View Post
Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.

The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.

The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
Before: Balance, two situational balances, three utilities, one damage and one heal. The ability to burn a card to buff the next.

Now: Eight way worse balances. And three redraws so if you don't like your way worse balance you can trade it for another way worse balance.


Eight whole cards with eight different effects turned into a coin toss with two similar outcomes.


AST mains played AST because of the cards and their semi RNG which involved fast decision making and made them feel powerful. And unique.
To turn this all into a coin toss that's either heads or heads is like removing jumps from Dragoons, or buffs from Bards... whoops, sorry!