

No, you turned into balance fishers because every other card was worse than it.I do wonder if a lot of what we liked about the old card system was the fact that the RNG meant you couldn't optimize it. You had to improvise, and surf it, and lots of folks couldn't deal with that and turned into Balance fishers.
RNG bad, RNG horrible! How come so many people took up Dancer, then? It got MCH's proc RNG, and with nothing to help buffer the chances. Is it because they're able to go with the flow?
This isn't a hard concept.
I fished for balance like I fished for bole, ewer, spear, and arrow... because every situation had a card that was good for it. Even back when Spear gave cooldown reduction.
You fished for a royal roaded buff every min, if that happened to be aoe balance then even better, just because balance was the "best" card doesnt make the other cards worthless crap if you threw one of them out instead, giving crit would make your brd or mnk love you, same with sam and blm with arrow
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
u could still make use of others. Crit onks or bards, arrow to blm .. ewer could be usefull on yourself or RR .. same for spear ... bole had it use ... but was it really a bad thing that some cards were better than others ? when u could still RR or change it to lady/lord ?
plus the satisfaction when u had a balance on the group. now u don't get the satisfation .. even getting 3 different seals for divination doesn't feel as satisfying.
I don't say the card system didn't need some changes ... but I prefered old system to new one.
also the AST feels way to busy compared to H and ASt .. so maybe would have been a better idea to add a tiny bit more complexity to those classes also while toning a bit down (compared to now) the AST complexity ... or busyness ... of the class

When I mentioned optimization it was in the sense of clipping GCDs, the goal in a raid environment is to get out as many GCDs out as possible. You mention that you couldn't optimize the old system due to RNG and that you had to learn how to deal with the cards you were given, that is a skill ceiling; It's similar to how a DPS who do not properly learn their rotation will deal less damage. So yes, you had to deal with what you were given to be a good AST, that was part of learning the class. There was always the option to play other healers if the card system was too difficult for someone.I do wonder if a lot of what we liked about the old card system was the fact that the RNG meant you couldn't optimize it. You had to improvise, and surf it, and lots of folks couldn't deal with that and turned into Balance fishers.
RNG bad, RNG horrible! How come so many people took up Dancer, then? It got MCH's proc RNG, and with nothing to help buffer the chances. Is it because they're able to go with the flow?
As for your argument about why people took up Dancer, I don't know the answer and you don't either. This is a bad faith argument because people can take-up classes for a multitude of various reasons and discussing Dancer isn't really part of this thread. Also, its RNG elements are entirely different from AST and it's not a healer.
That being said, the old system had flaws, I'm not going to deny that. However, the development team made the decision to throw the baby out with the bathwater and now we have a worse system in place. The current system requires you to still fish for cards, albeit you are fishing for a seal. SE saw that fishing was going to be a problem and gave us three re-draws to deal with it, but in doing so made it where we spend more oGCDs fishing for a seal in an expansion where they gave us even more oGCD heals. In addition, manually targeting people every single time for every single card is exhausting in a raid environment. Next, the re-design of Sleeve Draw is terrible since you still have to resolve three oGCDs at a minimum before draw comes off cooldown. This is compounded by the fact that you are single targeting every person for each card that is produced by Sleeve Draw. AST is no longer a difficult class to play because of its skill ceiling, it's a difficult class to play because it's mechanically difficult to work with due to poor design.
Never fished for balance. I made what I draw work. That was the magic of Astro. You either decided to accept your fate or fight it, but you couldn't deny it......sad that those lines are nothing now.
To think I was hyped to see the new astro moves. To think I once mained it, and enjoyed it. Wish i knew so i could have accepted my role as Whm....cause that's what I'm stuck as.

The ast mains I know moved to other classes. I also switched to whm. It's a boring class who's lore and flavor have been removed. Gave it a chance with endgame and savage, it's a garbage class. Numbers don't make for fun gameplay. The numbers show it.

But but, the OF told me that WHM was even more boring!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





