Quote Originally Posted by Lodi View Post
Before: Balance, two situational balances, three utilities, one damage and one heal. The ability to burn a card to buff the next.

Now: Eight way worse balances. And three redraws so if you don't like your way worse balance you can trade it for another way worse balance.


Eight whole cards with eight different effects turned into a coin toss with two similar outcomes.


AST mains played AST because of the cards and their semi RNG which involved fast decision making and made them feel powerful. And unique.
To turn this all into a coin toss that's either heads or heads is like removing jumps from Dragoons, or buffs from Bards... whoops, sorry!
How does anything you said change the old system from an unreliable pile of RNG mess to not an unreliable pile of RNG mess? I won't bother because enough has been said about the shortcomings of the old system.

You do not speak for AST mains, you speak for yourself. This is not as one-sided of an opinion as you think. Too bad the people who can't move on and won't adapt seem the most vocal around here.

The way you oversimplify the new system is incredibly disingenuous and it seems you completely forgot that Divination and seals even exist. It's quite clear you've not thought at all about the potential of the new cards.

Now that the cards do not span the entire duration of most jobs' rotation, it's no longer as simple as throwing it on the highest DPS.

Let me give you a scenario: BLM and MCH, equally competent. BLM pulls higher DPS, naturally. You draw Ewer (oh god why? oh wait, it's no longer garbage). BLM is casting Despair. MCH is about to build up Wildfire. Who do you pick?