Quote Originally Posted by TaiyouSeishin View Post
the only disagreement i have being that everyomes rdps should be the same. Because anything that makes the whole group work harder, just for that class to break even... dont think thats how that should work. Its why i say rdps is deceiving.

Indeed just breaking even is fine as a baseline, but if anything a support job should be bringing more dps than a selfish one when you use rdps as a metric. That way they also have a buffer against being a burden in non-raid content where they might be only buffing 3 people instead of 7. Unfortunately there are a lot of bitter mnks and blms from the pre-Shadowbringers era when rdps-centric compositions were the most powerful ones.

I don't think there's anything deceiving about how rdps works though, if it's easy for people to confuse with pdps that is on them. There shouldn't really be any confusion of what level of play to 'balance' rdps around either, obviously you assume buffs are being used correctly and people are playing their jobs properly. If you look at fight statistics for a fight like titan right now it should be clear as day. Due to the difficult dps check, groups are coordinating raid buffs to the extreme to get every edge they can get - so this should be making rdps jobs look particularly good relative to the more casual fights filled with worse performing teams. That the support oriented jobs are on the bottom of the rdps ranking even in this case of ideal performance, means either their buffs or personal dps aren't strong enough, or the upper tier jobs bring too much personal dps.