
Originally Posted by
Myon88
You have things the wrong way around. Rdps is exactly the thing you want to balance jobs around, while pdps is the thing you should be ignoring when looking at job balance. If a blm does 15k when a dancer partners him, and that dancer is doing 9k, it's obviously a skewed comparison because some of the work done by the dancer is going to the blm instead. When you look at rdps you're attributing things correctly to the source of that damage, so that blm would look more like 13.5k, and the dancer would be at 10.5k or something.
No, that's exactly what you want. In an ideal case, when looking at the jobs sorted by rdps every job should have a bar exactly the same length as each other. It's the opposite in fact, the support jobs are doing extra work for less damage, while the selfish jobs can just do the same thing they always do in every party while also contributing the most damage.
When selfish jobs like blm are still on top even when you look at things from an rdps standpoint, that should tell you that something is seriously wrong with the balance between the selfish and support oriented jobs. If a dancer does not add as much value to the group as another blm, why would you not just bring 2 blm's instead of a blm and a dancer instead? It must feel horrible being a dancer outside of raids too, in light parties you only buff 3 other people so your rdps is reduced while a blm is only reliant on themselves, let alone solo content in the open world. Might as well just play blm and be the king of the game everywhere.
We are going to reach the point soon where people realize bringing another melee or blm is better than having any of the ranged in the party at all. Even the 1% mainstat buff you get for bringing a ranged, or the LB penalty won't be enough to outweigh the sheer gains.