Results -9 to 0 of 39

Threaded View

  1. #34
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kabooa View Post
    Except what's stopping you from bringing -another- 10k job that buffs by 5%?

    Why not -only- bring the 10k jobs that bring a 5% buff?

    See the problem?

    Hey, look, the Summer's only 1% behind the Black Mage! Great Balance! Oh, wait...why use a Black mage when you can bring the Summoner who also has an emergency raise in addition to their nearly equivalent RDPS?

    Why use a Samurai when the Monk's nearly equivalent RDPS also brings along Mantra?

    If the Black Mage is 10.5k in your example and another job buffs it by 400, then it's going to buff another 10k job by about 380. That other job is going to in turn buff you back by 380.

    20,760 vs 20,900.

    Oh but wait, that other job brings Raise. Or Healing Up. Or All Damage Reduction.

    If you think any of those is outclassed by 140 dps you need to rethink your baselines.
    The math was simplified to make the idea as simple and clear as possible. If you are willing to do the math for a full party and see the total effects you will see that it works effectively how I explained in an 8 man.

    ALSO note that I mention dmg utility classes. This would not include utility thats brought for reasons exterior to damage. That i thought i made pretty dang clear by literally saying damage utility rDPS based classes time and time again.

    The reality is even more stark with buffs being around 1.6% and pure dps classes sitting at ~15% higher baseline dmg. The best group right now is undeniably BLM, MNK, DRG, BRD/MCH (because of the forced 1% increase to compose with all three roles in mind)
    If that forced 1% didnt exist the best group would be 4 MNKs. and not because of his rDPS component (which is valuable) but because of his current pDPS component being so high as well.

    I used two people to explain what was happening and made the gap much much smaller than it is to simplify things. The reality is BLM is at 2-3k personal dps ahead of NIN or DNC Resultant still 1-1.5k above them in rDPS. and the contribution from trick is less than 5% i simplified the buff as well to show a theoretical unreal scenario where my statements still held true. the 5% came from me condensing the idea of having 4 rDPS classes together and the actual party gains from each. NIN is if perfectly played at maximum about 1/6th of 10% = 1.6%.

    Thats the theoretical number.

    In reality and practice tho the best clear group with a nin in it for titan had NIN rDPS at ~1.2k/79.7k = ~1.5% which was a 91 percentile NIN log
    https://www.fflogs.com/reports/X9KmN...pe=damage-done

    at 90th percentile BLM dps is literally 3.4k above NIN in titan. Thats utterly ridiculous. BLM is literally 29% higher. 29 freaking percent. There is no feasible way in the world that NINs cumulative 1.6 theoretical% buff could ever account for that difference even with 7 dps in mind (7*1.6=11.6) in mind.

    My big number 5% was already done with 4 players in mind condensed into one, and even when the number is that high the difference is negligible.

    Im not in the mood to do all the math again. I have actually done it before to check myself. But if you really want me to I will sit down and do it again sometime. Looking at the most optimal combinations in the current game purely mathmatically, and then also calculating theoretical buff composed groups with rDPS scores higher than regular.

    The statement holds true.
    The game will give more classes slots if rDPS classes can out rDPS selfish dps classes.
    If selfish dps classes have higher rDPS as well, then a very distinct and absolute pure dps meta is the reality.

    EDIT: (the math here is bad. its not this simple, but it still sufficiently makes my point)
    (3)
    Last edited by Vendalwind; 08-09-2019 at 04:56 PM.