The only thing I miss in gaming is games that weren't afraid to be complex or difficult.

Like the mmo's where your quest npc's would be among high level mobs and you'd have to find what to do from the quest text alone. MMO's where they weren't afraid to ask you to make your own arrows, poison for your blades, find the ingredients. Games like the old pokemon or other rpg's with those labyrinth mazes that you'd spend hours lost in, barely making it out with your team at their limit. Those old Tomb raiders with the few save crystals buried hidden in dangerous spots in the zone. Those puzzles where there was a single hard to see switch or trigger somewhere in a huge area and you were expected to find it. Those ccg's that weren't afraid to include all sorts of indepth strategies and no explanations as to how to utilize them.

Nowadays gaming can sometimes feel insulting, like your intelligence as a player is constantly being severely underestimated. Developers seem afraid that almost anything that involves figuring out will be too complicated for players. I can understand why they do it and making games accessible probably sells them to a wider audience, but it's still a little sad. Anything not seen as straightforward is inevitably nerfed or simplified. FF is far from the worst game in this regard, but it's one reason I left WoW. That game constantly felt insulting.

I still enjoy gaming quite a lot, so it's a little nitpick, but I do miss the days when it felt my intelligence and patience was actually being tested and the developers expectations for me felt high.