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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Enma View Post
    These are events related to the storyline. So it's normal that people want to experience all of them...
    This is true, but it's also random events relating to the storyline, not something you go to an NPC with a ! over their head to initiate, it's a live event so you just have to actually catch it. It's the same deal with the Grand Company stuff people are complaining about, you were strictly told each Grand Company won't be completely different but they have different motives which means different perspectives on the overall story, so you simply can't experience anything -- A good MMORPG will let you experience everything in the route you choose because it means they actually cared for the detail of the game's storyline for example -- If the storyline dictates that there's someone going around spouting off on the apocalypse and spawning a rift to encounter someone, do you think it actually makes sense for the NPC to be there with no interaction, but every 4 minutes he'll do so? Or does it make more sense for it to just spontaneously happen?

    Quote Originally Posted by Kiote View Post
    The events are fun, but its very exclusionary.This is how you alienate players and make them quit, not how you attract new players.
    Not really -- I think a lot of people truly forgot what MMORPGs were; The world is constantly changing and evolving and while you're nice and comfortable in your bed -- That's the whole idea of "Live", if you can't experience sure it sucks but that's what MMOs are about, sometimes you simply can't experience every single thing.
    (5)

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jennestia View Post
    Not really -- I think a lot of people truly forgot what MMORPGs were; The world is constantly changing and evolving and while you're nice and comfortable in your bed -- That's the whole idea of "Live", if you can't experience sure it sucks but that's what MMOs are about, sometimes you simply can't experience every single thing.
    I could not disagree with you more. The purpose of an MMO is to have an RPG with so much content that you can never finish it. But it is supposed to be, in theory, possible to do everything eventually. With live events like these, players are not missing out on any kind of advantageous reward, so it is ok for the event to end. The problem, however, is that these events are So rare and So random that 90% of the player base doesn't even know they are happening.

    There is no in game announcement of the events commencement, with the occasional exception for a 5 yalm radial NPCs /say.

    and
    They only happen twice a day, at most, and in some cases twice a WEEK.

    This is just absurd. This game is played around the entire world in nearly every time zone. there is no excuse for these events happening Once in a 24 hour period let alone once in a 84 hour period.

    Live events are all well and good. But when you unfairly exclude the majority of your player base,by making something so exceptionally rare, you are alienating people.


    At the bare minimum, the NPCs that talk about these events should be using /shout.
    (4)
    Last edited by Kiote; 01-11-2012 at 08:07 AM.

  3. #3
    Quote Originally Posted by Kiote View Post
    I could not disagree with you more.
    I'm betting you disagree because you fall into the category of players who never experienced MMORPGs before the "big bang" of casualized MMOs hit the market. MUDs/MMORPGs were infact designed so the world itself is always constantly changing even if you aren't playing, that was the beauty of playing an online rpg versus a static offline RPG. Your offline RPG will be the same no matter how many times you touch it, your online RPG will be different even when you're NOT touching.

    The purpose of an MMO is to have an RPG with so much content that you can never finish it.
    This is subjective and personal opinion, because the purpose of MUDs > MMOs were to play with other people and experience a vast dynamic world rather than a a-b game. You can create offline games with "so much content that you can never finish it."

    By the way, no MMO today has done this, thus that clearly isn't the purpose of an MMO.
    (2)

  4. #4
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    I'm betting you disagree because you fall into the category of players who never experienced MMORPGs before the "big bang" of casualized MMOs hit the market. MUDs/MMORPGs were infact designed so the world itself is always constantly changing even if you aren't playing, that was the beauty of playing an online rpg versus a static offline RPG. Your offline RPG will be the same no matter how many times you touch it, your online RPG will be different even when you're NOT touching.
    I've been playing MMOs for over Fifteen years. I have dabbled in at least 50 and actively played ten. There is one thing I can promise you MMOs have never done. They have never had a dynamically changing world. With the possible exception of some obscure MMO i have never heard of, FFXIV is the first MMO to have ever done anything like what we are seeing now.

    There have been MMOs that used expansion packs to eliminate previously released parts of their game, but it was far from a dynamic experience. There has never been an MMO that had limited access story lines that lead to a dramatic overhaul of the game world.

    As to your claim that no MMO has never created so much Content you cannot complete it all, three of the most name recognizable MMOs in history did just that. Everquest, World of Warcraft and Final Fanatsy XI, to date, have so much content 99% of people have literally 0 chance of completing it all. That is a simple Fact.
    (0)

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Kiote View Post
    At the bare minimum, the NPCs that talk about these events should be using /shout.
    NPC's are not NA players...


    sorry bad joke lol
    (6)