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  1. #1
    Quote Originally Posted by MonteCristo View Post
    Eureka seemed like a missed opportunity that got bogged with fate trains but serious question....why aren't ideas like sky sea and dynamis from ffxi considered for endgame?
    it's against their philosophy.

    Sky and Sea is nothing but farming pop items and doing bosses. Extreme, Savage and Ultimate just cuts out the tedium of farming pop items and gives you the bosses. the devs do not believe in busy work for difficult content. if it's grindy busy work, they generally want the entire process easy enough for the entire playerbase.

    also the FFXIV itemization system sucks. there's nothing to reward players with if a new tier of "hard" content was added.

    Diadem and Eureka were their attempts at Dynamis.
    (1)

  2. #2
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Avraym View Post
    Exactly! Take WoW for example.. I never really found farming azerite or world quests to be "thrilling". But i was kept busy and entertained.

    Mythics provided a new way to keep old content fresh and challenging, whilst providing rewards that were relevant for the efforts put in.

    This all end game content that outside outside of raiding.

    You could still progress your character, everyday with your friends or alone, little by little. And that keeps a lot of players subscribed.
    Azerite + world quest timers is actually why I quit WoW. While doing cutting edge raiding, I personally felt that maximizing the efficiency of Azerite gains was mandatory while mythic raiding. The best gain for least time spent was doing the world quests that rewarded it. Unfortunately the quests had several cycle periods throughout the day instead of a daily reset type thing, so I couldn't just be done for the day after finishing what was available.

    M+ Dungeons were fun though.
    (3)

  3. #3
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Op is asking for more content. We already know square takes money from ffxiv and puts it into other projects. Why are you guys fighting OP, when he’s literally saying let’s join together and ask for more.

    You can ask for more. They will keep giving less cuz people arguing with OP, are content. Why stay content? When you can consume more
    (4)

  4. #4
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    The only MMO I've played, and I've played tons, that goes deep into endgame content is WoW.

    WoW, in fact, is actually like a reversal of FFXIV. It is so hyper focused on endgame that it's to the detriment of everything else.
    (10)

  5. #5
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    There is kind of an inherent flaw with developing engaging content. It takes more time to develop it than it does for players to devour it.

    To those looking for perpetual challenging endgame content, with each expansion release, it would have to be something like an infinitely scaling PoD/HoH that doesn't give gear rewards or have its own internal scaling gear. The whole point of it would just be to see how far your group could get and nothing more.

    The other option would be designing content not intended to be beaten until three to four patches down the road, and only rewards cosmetic items until that time. For example the hard mode trials currently reward 450 level gear, I'm guessing the raid is 460-470, so you would need some kind of content that would be possible with near perfect play and a bit of luck with the current gear, but is not meant to be beaten consistently until we have access to say 510-520 gear.

    You really need some kind of rock for the hard core end game people to beat their head against to keep them interested, as its once everything is on farm they start getting bored. They want the challenge. They want the hurdles to overcome.
    (0)
    Last edited by Hawklaser; 07-19-2019 at 08:38 AM. Reason: Split post cleanup

  6. #6
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mistyregions View Post
    Across the MMO universe I always find this thread. You know what I never find? A solution from the critics. They never have a solution other than "well add more endgame". Add what? More raids? How many is enough? What content do we need to clip in order to make this possible? Do we clip crafting? Housing? Glamour? Gathering? Maps? This is a business and you can't just tack on another 50 people to make endless content in one direction, no to mention people will complain it's just more of the same and grindy. So what's the answer? Who's fun do we take away in order to maximize your fun for a limited amount of time until there is something else to complain about endgame? I want a solution, a game design, a plan, a financial idea, something. Oddly enough my post will be met with a strawman argument, silence or a lack of forethought.

    Heck you know what? Maybe you guys really need to post a well thought out and detailed production plan including story boarding etc etc to plant that seed in the designers heads because I imagine they never thought about it those casual designers have just been doing nothing but spinning their wheels on stuff like Maps. Maybe you can one up them and "show them how easy it is" heck you might get hired! Maybe even lead game designer! Jeebus.
    Yeah you and I both know there's no such thing as enough. As soon as new content is put in it would immediately get rushed through and then the whining would begin anew.
    (2)

  7. 07-19-2019 04:00 AM
    Reason
    split post cleanup

  8. #8
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    671
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Am I the only one who kind of misses the Alexander-style raids that were more dungeon like instead of just a singular room? I liked that sense of exploration (however small) and how you were actually, you know, raiding something. Don't get me wrong Omega was neat and all and I'm interested to see how the Eden story unfolds but on the whole they feel more like trials than "raids".

    Returning to the point, this is why they've been staggering content the way they have, but I understand feeling the lack of endgame things to do. Surely you haven't done everything the game has to offer though? There are the Superboss FATEs in Shb, the new elite hunt marks... maybe try working toward something on your achievement log?
    (1)

  9. #9
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Destati View Post
    Am I the only one who kind of misses the Alexander-style raids that were more dungeon like instead of just a singular room? I liked that sense of exploration (however small) and how you were actually, you know, raiding something. Don't get me wrong Omega was neat and all and I'm interested to see how the Eden story unfolds but on the whole they feel more like trials than "raids".

    What you described is precisely the reason I'm gonna be clearing those raids for story purposes instead of farming them like I do with alliance raids. The labeling needs to change to "boss rush" or "Arena Battles" because everything that makes up a raid has been disposed of.

    It's really disappointing because I had hopes they were gonna abandon this style of "raid" with SB but it's clear to me now that they intend to keep it this way and not for the conventional reason to please the playerbase.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  10. #10
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    I guess its true....end game is glamour
    (3)

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