Quote Originally Posted by CrashofZenki View Post
The MNK changes was justified because of it being harder to play than SAM for sure. But they should have showed the same love for NIN. Make them up there with MNK.
Actually, the Monk buffs epitomizes why balancing based on job difficulty or complexity doesn't work. Samurai is supposed to be the selfish DPS that offers nothing but raw damage yet Monk obliterates it in every aspect. It offers better personal damage, raid DPS and even some party utility with Mantra. Speaking purely pragmatically, Samurai has been rendered worthless because Monk does everything better. The same issue currently plagues the Casters. One could argue Summoner is far harder to play than Black Mage yet the latter dominates it all because the devs are once again obsessing over Raise as a utility.

Put simply, job complexity should only exist for aesthetic and enjoyment. A lot of people previously attracted to Ninja enjoyed it being a harder job to master while still feeling impactful. Simply buffing it to kingdom come accomplishes nothing except to push out another job. Stormblood showed exactly that, where the three overwhelmingly preferred jobs were Ninja, Dragoon and Bard because they all synergized better than anything else. Does that mean Trick Attack needs to go? Maybe. I do think the devs overcompensated because they're afraid Trick will cause Ninja dominate once again. So that needs to be addressed one way or another.