From the live letter this morning. Ninja damage will be slightly increased in 5.08 but the job will be reworked for 5.1. Trick attack will remain (ugh) so the job will stay low personal dps.
Just remove that damn trick attack already.
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Q1:
As a ninja player in Savage, when comparing DPS with other melee DPS I feel like the potency increase to Gust Slash was not enough for our overall damage. Our damage feels lacking for the amount of difficulty when playing the job. Any plans for ninja adjustment?
A1:
Many players provided feedback regarding ninja, so we touched on the topics via a presentation slide.
The development team believes the following three points are the main issues
◆Ninjutsu and mudra combinations being disrupted by GCD timing causes clunkiness.
Ninjutsu is easily influenced by lag, and we were reaching a limit as to how we could adjust it, so we are planning to restructure ninjutsu itself. The playstyle of putting together mudra will remain, but they will not be weaved between GCDs.
Instead, we are thinking the playstyle will be something along the lines of:
Use a combo > use ninjutsu > return to combo
However this adjustment would require readjusting ninja’s entire DPS, so we were unable to make the adjustments in time for patch 5.05. Therefore these adjustments will be made in patch 5.1.
◆Too many inputs are required to perform rotations for maximum damage output.
We are reconsidering the combo rotation.
◆The party utility of Trick Attack and ninja’s total damage output need to be balanced.
We will be increasing ninja's personal damage in patch 5.08. However, Trick Attack has a lot of influence over the party’s DPS, so the values will be adjusted with this in mind. Additionally, as mentioned above, please keep in mind that these adjusted values may be readjusted again in patch 5.1