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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alistaire View Post
    ...this is the main thing that needs to go. Hitting 5 buttons to do 1 action is still going to be clunky even when spread over several gcds. It's not like there's that many gcds in our rotation to accomodate this. Hell, openers would be completely unchanged by this.


    Just give us the 1-button actions already.
    I could understand that request for weaponskill combos, perhaps, but... Ninjutsu? You'd use up even more buttons to perform each action, at the risk of bunnying any of them if you queue your next weaponskill forgetting that you hit a 4-oGCD mudra/ninjutsu combination (e.g. Suiton) instead of just a 2 (e.g. Fuma). Of all places to keep buttons separate, Mudras are it.
    (0)

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Shurrikhan View Post
    I could understand that request for weaponskill combos, perhaps, but... Ninjutsu? You'd use up even more buttons to perform each action, at the risk of bunnying any of them if you queue your next weaponskill forgetting that you hit a 4-oGCD mudra/ninjutsu combination (e.g. Suiton) instead of just a 2 (e.g. Fuma). Of all places to keep buttons separate, Mudras are it.

    You really misunderstood here. I'm saying make suiton 1 button, along with the others. You'd end up with 7 on your hotbar vs the 4 we have now, but with all the other action pruning there's definitely room for it. And you probably wouldn't even place hyoton or fuma in this case.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alistaire View Post
    You really misunderstood here. I'm saying make suiton 1 button, along with the others. You'd end up with 7 on your hotbar vs the 4 we have now, but with all the other action pruning there's definitely room for it. And you probably wouldn't even place hyoton or fuma in this case.
    Then I didn't misunderstand at all. That's exactly how I interpreted it, and exactly what I do not want.
    (1)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Then I didn't misunderstand at all. That's exactly how I interpreted it, and exactly what I do not want.
    I'd be surprised if they did that considering the design of NIN. Since going into "mudra' doesn't allow you to WS they should just change it where Weaponskills are turned into the juts you want to perform. They could easily make it where you "cast" ninjutsu now so each jutsu would have a short timer from .5 secs to 1.5 seconds instead of something being reliant on human input.

    As for why they don't put mudra on client side, it's because the main issue is the limitations of what a server can handle information wise. They tried as best as they could with mudra activation being as responsive as possible but they are now at the conclusion that in it's current design it hinders any forward momentum NIN would have as the level cap continues to increase.

    It's painfully obvious this Expansion because of all the micro NIN has to deal with, micro that isn't hard to handle in theory however the moment you try to cast a jutsu and your mudra lags for a second before inputting and throws your whole flow off. By removing that variable of mudra input the current design of NIN could work because now it can flow quicker with jutsu being used as it should be designed for, in between weaponskills.

    Since in theory with the 2 second weaponskill cooldown and the .5 second between each mudra, a NIN in theory should be able to cast a ninjutsu before their Weaponskill recharges but because of internet latency it's not possible.
    (0)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CrashofZenki View Post
    You kinda missed the point. The only way NIN was in a perfect comp was if the group itself consisted of a full group of amazing players. It all comes back to my statement of... Even in a 0.1% Chance of a NIN being OP, dont punish the 99,9% of the rest. And seeing how you reacted to my claims, I believe you are in the exact same boat as the other hivemind META this META that people. Just because it can be amazing, doesnt mean everyone NEEDS one. And quite frankly WANT one. If your DPS is average in your raid group, dont go for a NIN expecting the group to be carried by AMAZING rDPS. So cut the crap, and think for yourself and actually test things out.

    And that comes back to my original concern... If they cant get people to understand that meta isnt always meta, then they should rework or remove TA. And make the DPS up to the current level of difficulty.

    *Mic Drop*
    I’ve never abided by meta nor do I ever, calling people hive minds for simply accounting for what a job can do isn’t true.

    As I said I’d like TA to be nerfed as I do feel dancer just replaces it at this point as it’s just better in some situations and equal in others.

    But the fact remains, you can’t let the high performance statics go wild for the sake of something being playable in pugs. It’s just not how balancing works.

    And it won’t be 0.1%, look at monk. It’s reached a high level of dps with great utility and now we are seeing its parses 10 fold.

    Every static would use a ninja if it became overpowered, while yes ninja is punished harder for bad team mates then other jobs. And yeah with this factor as I initially wrote. I’d like trick attack be halfed to reduce that. I don’t think just emptying dps jobs of utility is the way forward .
    (0)

  6. #6
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    As a ninja main since 2.X, I am kind of feeling anxious and scared here.

    I really don't know if I should be feeling concerned or relieved.

    I don't want ninja to be dumbed down like DRK. I actually enjoy the complexity of Ninja.

    Potency changes are welcomed, but will the entire Ninja rotation be changed due to upcoming mudra changes? (Please don't put mudras on a GCD, unless it's compensated with high potency.)

    Will changing mudra input to client side fix clipping/lag/ping issues?

    Trick attack is the only party utility Ninja has now. Will it be changed for the better or worse?

    Despite the few issues plaguing ninja, I still really enjoy its complexity and rotation.
    (1)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,349
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I really hope they put Ninjutsu on the GCD. I really like that about DNC steps and it would really help with ping. They could even make the mudras do some damage for some reason while you are doing them or just make the potencies insane like DNCs.
    (0)

  8. #8
    Player
    Insoluble's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Inso Zin
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    I’m hopeful that they change mudra for the better and am holding my opinion on it until I see it in action. There are several ideas out there for fixing mudras. I trust them to come up with something that works well for everyone. If it doesn’t then we’ll complain until they do lol.

    My biggest concern is they mentioned two possible design decisions going forward for NIN. They are either going to nerf TA and buff NIN or remove TA completely.

    I honestly feel that it is time to remove TA. For so long it has been a crutch not only for top tier but the overall view of the job in the community.

    Really though, replace TA with SA. Bring back Sneak Attack with higher potency but have it’s positional requirement be the same as current TA. This change would keep Suiton useful and provide NINs with a decent skill for dps.

    Whatever they do I hope Tin Chi Jin and Bunshin are not overlooked in the changes. They both need serious revision.
    (2)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Insoluble View Post
    I’m hopeful that they change mudra for the better and am holding my opinion on it until I see it in action. There are several ideas out there for fixing mudras. I trust them to come up with something that works well for everyone. If it doesn’t then we’ll complain until they do lol.

    My biggest concern is they mentioned two possible design decisions going forward for NIN. They are either going to nerf TA and buff NIN or remove TA completely.

    I honestly feel that it is time to remove TA. For so long it has been a crutch not only for top tier but the overall view of the job in the community.

    Really though, replace TA with SA. Bring back Sneak Attack with higher potency but have it’s positional requirement be the same as current TA. This change would keep Suiton useful and provide NINs with a decent skill for dps.

    Whatever they do I hope Tin Chi Jin and Bunshin are not overlooked in the changes. They both need serious revision.
    I feel so puzzled on this. While I recon the trick attack issue, removing would sort of also remove an unique aspect of the job... I'm really on the fence with this one, because my worst fear is that at some point XIV jobs end in such a homogenized state that would resemble that other mmo's class design.
    (2)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Insoluble View Post
    My biggest concern is they mentioned two possible design decisions going forward for NIN. They are either going to nerf TA and buff NIN or remove TA completely.

    I honestly feel that it is time to remove TA. For so long it has been a crutch not only for top tier but the overall view of the job in the community.
    I have a feeling they may end up making it similar to the dances in the fact that you'll still give a damage vuln up to the enemy regardless of if you hit the positional or not, but on a weaker percentage if you fail the positional.
    (0)

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