Quote Originally Posted by CrashofZenki View Post
So... Instead of boosting NIN, they are gonna simplify it by making it a Melee DNC? Why cant they just freaking rework TA already and make us actual Assassins with actual damage. Ninja as a party buffer should have ended with them saying they wanted to remove synergy on the classes....

If they are to simplify NIN, then I aint gonna bother playing it anymore. It was pretty much the only class I enjoy playing BECAUSE of how hard it is to master. The only issue I had with it personally was how low pDPS and rDPS it gave despite the effort placed into it COMPAIRED to classes you can pretty much do 1-2-3 combo on.

The MNK changes was justified because of it being harder to play than SAM for sure. But they should have showed the same love for NIN. Make them up there with MNK.

Balancing should in first term be done by how hard a class is to play, THEN take into account any synegry.

Excusing themselves with "Oh no, we cant because bla bla would be perma META" is a lame and short minded excuse. Even if a class might fit perfectly in a meta doesnt mean the person playing the meta job is gonna perform to the hight of which the meta would result in a higher output than "unconventional" groupings.

Just because a job has the POTENTIAL to be "OMG OP PLZ NERF" Doesnt mean it should be unless a high majority of the players hit the numbers needed to kill another spot.

Even back in previous expansions NIN was never highest even accounting rDPS, so I dont get the focus on batteling META. Sheep voices should not dictate actual facts.

Just because people thought they needed a NIN for a static over lets say a MNK, doesnt give room to punish NIN for the short thinking of players.

Square Enix, dont take the easy way out. Make NIN how they should be. An actual Assassin, a master of dualweilding. A Killer, A lone wolf... Not a glorified team Buff. Because if this keeps going you might as well remove all its abilities except Trick Attack and have it do one ability every minute.

Thank you.
This isn’t true, in games such as WoW it was common for rogues/assassins to have abilities which increased damages itself and others did. Making targets vulnerable etc etc.

The difference is this game takes RDPS into account. And no. It wasn’t “said” it was proven by speed kills. Ninjas we’re requirement in a perfect comp. this isn’t fixable but just saying “oh wow well ignore it” isn’t the answer either.

I hope they nerf TA to 120 sec CD bringing its rdps to 450. And letting it be buffed up in pdps.