Worded it poorly so I won't blame you for misunderstanding, but it goes without saying that you should use either Rampart or the 30% reduction skill along with the short CD defensives. That's how they're meant to be used obviously. If you think however, that not using TBN would kill you if you had for example Shadow Wall + Heart of Stone on you, or do any significant damage that might bring you down to 20-30% HP, you're wrong. Also the whole thing about TBN being DPS neutral comes down to the fact that you pay a price for using it and get the "price" you used back if it pops.
In SB, you should have used TBN on tank busters since tanks other than PLD didn't have mitigation tools for the MT. With that no longer being the case, it's rather hard to justify the use of TBN. You have two healers that will mostly heal via oGCDs and regens. If you take 40k or 70k (assuming TBN is a 30k shield) will have little impact on if they use a heal or not. If your goal is to reduce tank buster damage to 0, good for you but it it won't have any real impact on whenever your healer can DPS, since they'll do so either way. Obviously you should use TBN when you might otherwise die, I hope that goes without saying as well.
So then, why exactly are you guys so super against TBN being a DPS gain when it basicly just means that your good play with it will be rewarded with some extra DPS if you can make it pop every time? Would it be too broken? Since it certainly wouldn't considering that DRK is the last on the tank DPS chart anyway. You can't possibly be against a slight buff (which is what most want anyway) to DRK's DPS - and TBN is a great skill that can make the skill ceiling go up and reward you for good TBN usage with slightly more DPS.
I personally don't care if TBN stays with the 3k MP cost instead of costing nothing like the other short CDs on other tanks. As long as it is at least a bit more rewarding to pop, be it a guaranteed Direct crit on your EoS while you have Dark Arts or whatever SE can come up with. Heck, it could also be a DoT with a 15 sec duration. Breaking TBN every 15 seconds is not impossible at all if you know the fight. Usually 3 basic attacks break TBN and if you use it right before the auto hits you, you'd be guaranteed to break it.
Or what, wanna go back to the SB days of TBN lasting 5 seconds because "7 seconds is actually too braindead, let's make it even worse for no reason and not reward anyone even if they break it."?


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