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Thread: Issue with TBN

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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
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    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cabalabob View Post
    TBN is not an interesting job mechanic, it’s just poor design. No other tank has to deal with this issue. If you have time you can throw out heart of stone, nascent flash or intervention and have it off CD again when you need it at no cost. The closest thing to TBN is intervention and PLD can fill their gauge enough to have a spare.

    DRK can’t use TBN whenever because if it doesn’t break it’s a dps loss. So where other tanks can use their quick mitigation on fluff damage or whenever they feel like it. DRK is limited basically to tankbusters or heavy raid AoEs. And does it get anything to compensate for this drawback? No, it has the worst overall mitigation of all tanks.

    TBN itself isn’t the problem though. TBN is fine in AoE or for tankbusters because you can pretty much use it on CD and KNOW it will break from all the incoming damage. But DRK sorely needs a short recast fluff mitigation skill to make up for the fact TBN is garbage in any other situation. Even if it was a much weaker mitigation skill that shared a recast with TBN just something you could throw on yourself or the other tank in situations where you know you can’t use TBN within the next 15 seconds because there’s not enough incoming damage it would go a long way.
    If youre not fighting trash why do you need it for fluff anyway when healers have regens for fluff? With shelltron or heart of stone youre getting 1 or 2 autos of fluff mitgated, thats not really enough to save anyone a heal cast, if it is enough cos the autos are strong enough then it will break so its a non issue
    (2)
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  2. #2
    Player
    Cabalabob's Avatar
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    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ReiMakoto View Post
    If youre not fighting trash why do you need it for fluff anyway when healers have regens for fluff? With shelltron or heart of stone youre getting 1 or 2 autos of fluff mitgated, thats not really enough to save anyone a heal cast, if it is enough cos the autos are strong enough then it will break so its a non issue
    Because mitigation adds up. Why would anyone bring a DRK when you can bring a PLD and GNB and mitigate 10-20% extra fluff damage every 30 seconds? If we consider an auto attack to do about 10k damage (not enough for 2 of them to break TBN so DRK won’t use it) PLD lowers it by 10% with intervention mitigating 1k (GNB would do even more because it can add shielding too). Assuming you use it on CD that’s about 2 auto’s every 30 seconds getting mitigated for around 2k. Over the course of a 10 min fight that’s 40k extra damage mitigated. That’s practically a TBN and a half going to waste because DRK can’t use it where the others can.
    (4)
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  3. #3
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    275
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cabalabob View Post
    Because mitigation adds up. Why would anyone bring a DRK when you can bring a PLD and GNB and mitigate 10-20% extra fluff damage every 30 seconds? If we consider an auto attack to do about 10k damage (not enough for 2 of them to break TBN so DRK won’t use it) PLD lowers it by 10% with intervention mitigating 1k (GNB would do even more because it can add shielding too). Assuming you use it on CD that’s about 2 auto’s every 30 seconds getting mitigated for around 2k. Over the course of a 10 min fight that’s 40k extra damage mitigated. That’s practically a TBN and a half going to waste because DRK can’t use it where the others can.
    Auto attacks doing 10k? Ah, so we are talking about dungeons and casual content. In that case, why are we min/maxing as to what tank to bring?
    (0)

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