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  1. #1
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,147
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    Ninja is fine, but is not meta right now.Ninja DPS is in a good spot (Look for 90th+ percentile),
    Interesting you pull the most favorable statistic for supporting your argument here.

    But how about you take the whole set of eden savage here and have a look at the big picture?

    Now this looks a bit different: A melee DPS clumped together with the performance of a ranged one.

    Oh, and let's not forget EX trials, while we are at it.

    And who's still on the very bottom, post-gust slash buff?
    (5)
    Last edited by Arrius; 08-05-2019 at 09:12 PM.

  2. #2
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    385
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arrius View Post
    Interesting you pull the most favorable statistic for supporting your argument here.

    But how about you take the whole set of eden savage here and have a look at the big picture?

    Now this looks a bit different: A melee DPS clumped together with the performance of a ranged one.

    Oh, and let's not forget EX trials, while we are at it.

    And who's still on the very bottom, post-gust slash buff?
    Ya, I was confused a bit as well until noticed they pulled a certain stat, showing the other DPS were doing poorly to make Ninja look good, though I was going nuts for a minute until you pointed it out.

    Either way, if look at the overall, it shows Ninja and Dancer very low, this is why when you do stats you toss out the highest and lowest to get the average.
    (1)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Komarimono View Post
    Ya, I was confused a bit as well until noticed they pulled a certain stat, showing the other DPS were doing poorly to make Ninja look good, though I was going nuts for a minute until you pointed it out.

    Either way, if look at the overall, it shows Ninja and Dancer very low, this is why when you do stats you toss out the highest and lowest to get the average.
    The absolute highest is 14.3k and the absolute lowest is 12.3k.
    A 2k or 14% variance.

    And that's at the absolute max numbers posted for those jobs. The variance is smaller at the lowest end, coming at 11%.

    The most interesting thing about that data set is that it shows a neat linear path from Dancer up to Monk in the severity of DPS loss when resetting their buffs/rotation. Keep in mind, I'm referring to core dps, not what these jobs manage in their burst phases.
    DNC, RDM and BRD are all very easy to go from 0 - 100% dps.
    NIN has some buildup to its burst, But generally speaking Huton into AE with SF up and you're back to normal. It's level with SMN and MCH, Both of whom can reset their rotations fairly easily, but not quite as easily as the aforementioned 3.
    Then we have SAM as a middle ground between the complexity of the upper 3 and the relative ease of the ones below. Just 2 buffs, a DoT and you're good to go.
    And finally, we come to DRG, MNK and BLM. All of whom suffer the most from a rotation reset. Monks with GL being a pain to bring back to max, followed by BLM who basically is forced into its 'down' phase in order to reset and finally DRG, which has a core rotation not unlike SAM but has stages to its rotation, and falling to start of that is a hefty GCD cost to get everything flowing again.

    So out of 10 DPS jobs, NIN is tied for 5th place with SMN and MCH. And considering the aforementioned DPS variance of just 11-14%, Balance is in a surprisingly good spot right now. I wouldn't expect anything more than very minor tweaks going forward.
    (2)

  4. #4
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sylve View Post
    The absolute highest is 14.3k and the absolute lowest is 12.3k.
    A 2k or 14% variance.

    And that's at the absolute max numbers posted for those jobs. The variance is smaller at the lowest end, coming at 11%.

    The most interesting thing about that data set is that it shows a neat linear path from Dancer up to Monk in the severity of DPS loss when resetting their buffs/rotation. Keep in mind, I'm referring to core dps, not what these jobs manage in their burst phases.
    DNC, RDM and BRD are all very easy to go from 0 - 100% dps.
    NIN has some buildup to its burst, But generally speaking Huton into AE with SF up and you're back to normal. It's level with SMN and MCH, Both of whom can reset their rotations fairly easily, but not quite as easily as the aforementioned 3.
    Then we have SAM as a middle ground between the complexity of the upper 3 and the relative ease of the ones below. Just 2 buffs, a DoT and you're good to go.
    And finally, we come to DRG, MNK and BLM. All of whom suffer the most from a rotation reset. Monks with GL being a pain to bring back to max, followed by BLM who basically is forced into its 'down' phase in order to reset and finally DRG, which has a core rotation not unlike SAM but has stages to its rotation, and falling to start of that is a hefty GCD cost to get everything flowing again.

    So out of 10 DPS jobs, NIN is tied for 5th place with SMN and MCH. And considering the aforementioned DPS variance of just 11-14%, Balance is in a surprisingly good spot right now. I wouldn't expect anything more than very minor tweaks going forward.
    Totally agree

    You can't expect the same rDPS with lower effort/punishment.
    (0)

  5. #5
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sylve View Post
    The absolute highest is 14.3k and the absolute lowest is 12.3k.
    A 2k or 14% variance.

    And that's at the absolute max numbers posted for those jobs. The variance is smaller at the lowest end, coming at 11%.

    The most interesting thing about that data set is that it shows a neat linear path from Dancer up to Monk in the severity of DPS loss when resetting their buffs/rotation. Keep in mind, I'm referring to core dps, not what these jobs manage in their burst phases.
    DNC, RDM and BRD are all very easy to go from 0 - 100% dps.
    NIN has some buildup to its burst, But generally speaking Huton into AE with SF up and you're back to normal. It's level with SMN and MCH, Both of whom can reset their rotations fairly easily, but not quite as easily as the aforementioned 3.
    Then we have SAM as a middle ground between the complexity of the upper 3 and the relative ease of the ones below. Just 2 buffs, a DoT and you're good to go.
    And finally, we come to DRG, MNK and BLM. All of whom suffer the most from a rotation reset. Monks with GL being a pain to bring back to max, followed by BLM who basically is forced into its 'down' phase in order to reset and finally DRG, which has a core rotation not unlike SAM but has stages to its rotation, and falling to start of that is a hefty GCD cost to get everything flowing again.

    So out of 10 DPS jobs, NIN is tied for 5th place with SMN and MCH. And considering the aforementioned DPS variance of just 11-14%, Balance is in a surprisingly good spot right now. I wouldn't expect anything more than very minor tweaks going forward.
    I couldn't disagree more with this. I've raided as a SCH, AST, NIN, SAM, DRG, BRD and now DNC. The only hard thing about being a melee is that you have to resist the greed factor when you see that AoE that's going to make you leave the boss for half a GCD. Ranged might have more up time, but because of that they usually are responsible for handling more mechanics.

    A 10% disparity between rDPS, with the utility dps being on the bottom, is incredibly imbalanced. Why bother bringing a utility job and coordinating buffs to align with burst windows when you can just bring a bunch low utility jobs that can do more damage in any situation?
    (2)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Arrius View Post
    Interesting you pull the most favorable statistic for supporting your argument here.

    But how about you take the whole set of eden savage here and have a look at the big picture?

    Now this looks a bit different: A melee DPS clumped together with the performance of a ranged one.

    Oh, and let's not forget EX trials, while we are at it.

    And who's still on the very bottom, post-gust slash buff?
    Someone has to be at the bottom. Would you prefer the dancer mains have to be there? The Bards / Machinists? The question is always what is the spread. Anything more than about 10% DPS potential should probably be looked at.

    But simply: Any job that relies on raid utility is going to have less dps because they make the raid better due to their lack of dps. Total raid dps due to trick attack is basically added to NIN DPS total. That's what many aren't doing here and it's not arguing from an honest stand point.

    If you want NIN DPS to be higher, Trick Attack needs to be lowered.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,147
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Someone has to be at the bottom. Would you prefer the dancer mains have to be there? The Bards / Machinists?
    Not a melee DPS, for sure. They never should be par or worse than the majority of ranged DPS in any situation.
    (4)
    Last edited by Arrius; 08-05-2019 at 09:54 PM.

  8. #8
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Deceptus View Post
    Someone has to be at the bottom.
    Sure, but there is quite a difference between being at the bottom for a 200-300 DpS margin and being a burden at equivalent skillplay level.
    (1)

  9. #9
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Deceptus View Post
    Someone has to be at the bottom.
    If the bottom of DPS was like the bottom of Tanks or Healers, there wouldn't be an issue. If they were 1-2% behind BLM and not 20-30% they'd be better off. Trick Attack I'll agree needs to be moved to another class. A melee DPS is melee DPS. It needs to be doing heavy damage.

    Again I'll say it. Ninjas have been the heaviest damage in previous FF games. Rogue, the class behind the Ninja job has likewise always been heavy hitting across MMORPGs for 20 years. Nothing about rogue screams I'm gonna buff peoples damage.
    (1)

  10. #10
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    Quote Originally Posted by Kaethra View Post
    Again I'll say it. Ninjas have been the heaviest damage in previous FF games. Rogue, the class behind the Ninja job has likewise always been heavy hitting across MMORPGs for 20 years. Nothing about rogue screams I'm gonna buff peoples damage.
    Incorrect.

    Rogue and Ninja were outclassed in every way by Fighter and Monk in Final Fantasy 1.
    (1)

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