
Originally Posted by
Sylve
The absolute highest is 14.3k and the absolute lowest is 12.3k.
A 2k or 14% variance.
And that's at the absolute max numbers posted for those jobs. The variance is smaller at the lowest end, coming at 11%.
The most interesting thing about that data set is that it shows a neat linear path from Dancer up to Monk in the severity of DPS loss when resetting their buffs/rotation. Keep in mind, I'm referring to core dps, not what these jobs manage in their burst phases.
DNC, RDM and BRD are all very easy to go from 0 - 100% dps.
NIN has some buildup to its burst, But generally speaking Huton into AE with SF up and you're back to normal. It's level with SMN and MCH, Both of whom can reset their rotations fairly easily, but not quite as easily as the aforementioned 3.
Then we have SAM as a middle ground between the complexity of the upper 3 and the relative ease of the ones below. Just 2 buffs, a DoT and you're good to go.
And finally, we come to DRG, MNK and BLM. All of whom suffer the most from a rotation reset. Monks with GL being a pain to bring back to max, followed by BLM who basically is forced into its 'down' phase in order to reset and finally DRG, which has a core rotation not unlike SAM but has stages to its rotation, and falling to start of that is a hefty GCD cost to get everything flowing again.
So out of 10 DPS jobs, NIN is tied for 5th place with SMN and MCH. And considering the aforementioned DPS variance of just 11-14%, Balance is in a surprisingly good spot right now. I wouldn't expect anything more than very minor tweaks going forward.